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android build on windows 8 #243

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Pengeszikra opened this issue Sep 6, 2015 · 0 comments
Open

android build on windows 8 #243

Pengeszikra opened this issue Sep 6, 2015 · 0 comments

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@Pengeszikra
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Hi i would like try gameclosure devkit to build android apk ( which i hope use GPU )
I work on windows 8 - java sdk, android sdk is work my machine, and i can build apk with cordova.
But gameclosure give the following error:

$ devkit debug native-android
[build] starting build at Sun Sep 06 2015 17:40:42 GMT+0200 (Central Europe Daylight Time)
[apps] C:\cor\gcafs\manifest.json
[devkit]
[build] Prebuild phase completed for gcafs
build for: native-android scheme: debug
[devkit]
--- start config ---
appPath: C:\cor\gcafs
debug: true
scheme: debug
target: native-android
imports:
schemePath: build\debug
outputPath: C:\cor\gcafs\build\debug\native-android
jsioPath:
clientPaths:
sdkVersion: 3.1.0
isTestApp: undefined
isSimulated: undefined
simulator:
deviceId: undefined
deviceType: undefined
deviceInfo: {}
port: undefined
modules: []
spriteImages: true
ip: 192.168.1.5
localServerURL: 192.168.1.5:9200
serverName: local
outputResourcePath: C:\cor\gcafs\build\debug\native-android\assets\resources
studio: studio.example.com
version: debug
compress: false
appID: 4dc76036c62b48d2bdc41db370d68f17
localBuildPath: build\debug\native-android
bundleID: com.example.studio.gcafs
packageName: com.example.studio.gcafs
isAndroid: true
repack: false
enableLogging: false
resourcesOnly: false
directories:
0: {"src":"C:\cor\gcafs\resources","target":"resources"}
--- end config ---
[native-resources] Writing resources for 4dc76036c62b48d2bdc41db370d68f17 with target native-android
[jsio-compile] compiling import devkit.native.launchClient
jsio_compile "import devkit.native.launchClient, util.syntax" --cwd "C:\cor\gcafs" --environment "native" --path "["C:\cor\gcafs\modules\devkit-core\node_modules\jsio\packages",".","lib","modules\devkit-core\src\clientapi\api","modules\devkit-core\modules\timestep\src"]" --includeJsio "true" --appendImport "false" --debug "4" --pathCache "{"devkit":"modules\devkit-core\src\clientapi","squill":"modules\devkit-core\modules\squill"}" --compressorCachePath "build\debug.js-cache-native-android" --defines "{"BUILD_TARGET":"native-android","BUILD_ENV":"native","DEBUG":true}" --printOutput --gcManifest "C:\cor\gcafs\manifest.json" --gcDebug "true" --preprocessors "["cls","logger"]"
[spriter] spriter --no-clean --cache-file "spritercache-9f41a0391248a2338a53cf19143276e3" --scale "1" --dir "C:\cor\gcafs\resources/" --output "C:\cor\gcafs\build\debug\native-android\assets\resources\spritesheets" --target "native-android" --binaries "undefined" --is-simulator "undefined" --spriter-png-fallback "false"
LOG .imports Including native runtime.
[jvmtools] connected to localhost:49373
[native-resources] writing 4 files to C:\cor\gcafs\build\debug\native-android\assets\resources
[ndk-build] ndk-build -j 8 DEBUG=1
events.js:85
throw er; // Unhandled 'error' event
^
Error: spawn ndk-build ENOENT
at exports._errnoException (util.js:746:11)
at Process.ChildProcess._handle.onexit (child_process.js:1053:32)
at child_process.js:1144:20
at process._tickCallback (node.js:355:11)

how can i fix this ?

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