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Free and open source 3D gaussian splatting in C++ 💦

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💦 OpenSplat

A free and open source implementation of 3D gaussian splatting written in C++, focused on being portable, lean and fast.

OpenSplat

OpenSplat takes camera poses + sparse points and computes a scene file (.ply) that can be later imported for viewing, editing and rendering in other software.

Commercial use allowed and encouraged under the terms of the AGPLv3. ✅

Build

Requirements:

Then:

git clone https://github.com/pierotofy/OpenSplat OpenSplat
cd OpenSplat
mkdir build && cd build
cmake -DCMAKE_PREFIX_PATH=/path/to/libtorch/ .. && make -j$(nproc)

The software has been tested on Ubuntu 20.04 and Windows. With some changes it could run on macOS (help us by opening a PR?).

Run

To get started, download a dataset and extract it to a folder: [ banana ] [ train ] [ truck ]

Then run:

./opensplat /path/to/banana -n 2000
[...]
Wrote splat.ply

The output splat.ply can then be dragged and dropped in one of the many viewers such as https://playcanvas.com/viewer. You can also edit/cleanup the scene using https://playcanvas.com/supersplat/editor

To run on your own data, choose the path to an existing nerfstudio project. The project must have sparse points included (random initialization is not supported, see pierotofy#7). You can generate nerfstudio projects from COLMAP by using nerfstudio's ns-process-data command: https://docs.nerf.studio/quickstart/custom_dataset.html

We have plans to add support for reading COLMAP projects directly in the near future. See pierotofy#1

There's several parameters you can tune. To view the full list:

./opensplat --help

Project Goals

We recently released OpenSplat, so there's lots of work to do.

  • Support for running on AMD cards
  • Support for running on CPU-only
  • Improve speed / reduce memory usage
  • Distributed computation using multiple machines
  • Real-time training viewer output
  • Compressed scene outputs
  • Your ideas?

https://github.com/pierotofy/OpenSplat/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement

Contributing

We welcome contributions! Pull requests are welcome.

GPU Memory Notes

A single gaussian takes ~2000 bytes of memory, so currenly you need ~2GB of GPU memory for each million gaussians.

Credits

The methods used in OpenSplat are originally based on splatfacto.

License

The code in this repository, unless otherwise noted, is licensed under the AGPLv3.

The code from splatfacto is originally licensed under the Apache 2.0 license and is © 2023 The Nerfstudio Team.

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