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24_dominoes.rb
45 lines (39 loc) · 1.09 KB
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24_dominoes.rb
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def best(right, str, size, edges, loops)
# Add in any loops:
str += right * 2 * loops[right]
size += loops[right]
possible_nexts = edges[right].keys
return [str + right, [size, str + right]] if possible_nexts.empty?
saved_loops = loops.delete(right) || 0
possible_nexts.map { |next_right|
decrement(edges, next_right, right)
decrement(edges, right, next_right)
best(next_right, str + right * 2, size + 1, edges, loops).tap {
edges[next_right][right] += 1
edges[right][next_right] += 1
}
}.transpose.map(&:max).tap { loops[right] = saved_loops }
end
def decrement(edges, a, b)
if edges[a][b] == 1
edges[a].delete(b)
else
edges[a][b] -= 1
end
end
edges = Hash.new { |h, k| h[k] = Hash.new(0) }
loops = Hash.new(0)
ARGF.each_line { |l|
a, b = l.split(?/).map(&method(:Integer))
if a == b
# Fewer recursive calls by treating all [X, X] dominoes specially.
# Cuts runtime to about 1/7 of the original.
loops[a] += 1
else
edges[a][b] += 1
edges[b][a] += 1
end
}
part1, (_, part2) = best(0, 0, 1, edges, loops)
puts part1
puts part2