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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

🚀 Features and Improvements

  • .

🐛 Bug Fixes

  • .

🧰 Maintenance

  • .

🚀 Features and Improvements

  • player can now change maps when standing on map exit locations by pressing 'm'

🐛 Bug Fixes

  • graphical glitch showing caret after window resize resolved by dependency update

🧰 Maintenance

  • dependencies updated

🚀 Features and Improvements

  • server now backs up the world every 60 seconds
  • server will try to load from backup on start, else create a new world
  • player can now choose which item to drop
  • player can now choose which stats to increase on level up
  • added messages for picking up and dropping items
  • monster collision checking with other monsters now exists
  • improved monster movement, wandering, and return to spawn behaviour
  • monsters now change target if attacked
  • entities can now be attacked by multiple entities in the same tick
  • system messages now have colours
  • health regen now only applies when out of combat

🐛 Bug Fixes

  • don't send drop item request to server if player inventory empty
  • don't send pickup item request to server if nothing to pickup
  • prevent entities from occupying the same tile by accident
  • stop monsters from following disconnected players
  • fix players not disappearing when disconnecting
  • combat can no longer occur after player has moved away from target
  • fix potential server crash when calculating loop sleep duration
  • client map download now via tcp to avoid issues with large data over unreliable connections on udp

🧰 Maintenance

  • updated dependencies
  • code tidying and more sensible module names
  • server tick ecs systems streamlined for efficiency
  • collision detection more efficient
  • ecs systems and various iterators now run multithreaded where possible
  • converted all nested vecs to ndimensional arrays for better performance

The combat, stats, levelling, and inventory update!

🚀 Features and Improvements

  • PvE combat with monsters
  • PvP combat with players
  • player stats now actually used:
    • str increases damage
    • dex increases accuracy
    • con increases health and regen rate
  • player sidebar now displays and updates values in realtime
  • death and respawning for players and monsters
  • exp gain, levelling up, and stat gains
  • inventory system
    • picking up items
    • dropping items
  • default weapons and armour (used in combat calculations)
  • system messages and combat notifications displayed in bottom of client window
  • look command changed to L key
  • client window can now be dynamically resized
  • a slightly larger default map with more variety

🐛 Bug Fixes

  • gracefully logout without causing server errors (only if you use ctrl-q)
  • look command now displays monster name correctly
  • look command now shows underneath items in all situations
  • no longer crashes when player enters top row of map

🧰 Maintenance

  • clippy::cargo and clippy::pedantic warnings resolved
  • network code efficiency improved (no more MaxPacketSize issues)
  • CHANGELOG.md added
  • dependencies updated
  • link time optimisations enabled for release build
  • a lot of code refactoring and tidying

v0.2.2 - 2022-07-13

🚀 Features and Improvements

  • enable large map data

🧰 Maintenance

  • updated dependencies
  • refactoring and tidying of messaging code

v0.2.1 - 2021-11-21

🧰 Maintenance

  • updated dependencies
  • updated rust edition to 2021

v0.2.0 - 2021-02-27

The monsters update!

🚀 Features and Improvements

  • initial implementation of monsters
  • ability to load monsters and spawns from .json assets
  • player and monster stats
  • stat window and map location display
  • implemented look command

🐛 Bug Fixes

  • fixed bug with logged out player being collidable

🧰 Maintenance

  • updated dependencies
  • updated logo

v0.1.1 - 2021-02-17

🚀 Features and Improvements

  • support multiple players
  • connectivity improvements
  • added --debug logging switch
  • implement player rejoin & check if player exists
  • bind to 0.0.0.0 by default for simplicity
  • implemented collisions between player entities
  • added DisplayDetails to entity updates

🧰 Maintenance

  • better exception handling
  • updated some dependencies
  • refactored method locations into appropriate modules
  • limited pub methods to pub(crate)

v0.1.0 - 2021-02-12

🚀 Features and Improvements

  • implemented client/server

v0.1.0-alpha.3 - 2021-02-07

🚀 Features and Improvements

  • use release-drafter.yml

v0.1.0-alpha.2 - 2021-02-05

🚀 Features and Improvements

  • ability to load a map from a file

v0.1.0-alpha.1 - 2021-02-03

🚀 Features and Improvements

  • first version of working code