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Prokaryotes

Project Structure

  • assets/
    • images and sounds etc.
  • qml/
    • common/
      • common things used across the whole project
    • entities/
      • character, enemy and booster entities
    • scenes/
      • game scene, menu scene
    • Main.qml

Responsibilities of each team member:

  • Aleksandra Knapińska
    • Level design
    • Sounds, images, animations
    • Game services
  • Ozan Tepe
    • Scenes and project structure
    • Entity system, timers
    • Signals, base types
  • Both
    • Mostly everything
    • Controls, coliders
    • Layouts and positioning
    • Achievements

Changes since presentation:

  • Achievements
  • Visual improvement