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Automatic Recognition
otigon edited this page Sep 11, 2021
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As of version 0.6.0, Automated Animation now has a built-in customizable Automatic Recognition system. The interface for this is located at the TOP of the Module Settings menu.
Item Names:
When entering an item name, it should match the item name that you want it to be paired with. There are a few exceptions:
- This will IGNORE +1, +2, +3 for items. So settings the Preset animation for a Longsword will play that for a Longsword +1, Longsword +2 and Longsword +3.
- Putting the same item name on different menus will not work. Only put one item name! Example: Dagger is listed in the Melee menu. Dagger should not be listed on any other menus.
Each Menu has separate features and functions:
1. Melee
- For items that are "Melee" style attacks.
- Option for Range Switch. The Animation will switch from a Melee to Range animation based on the distance to the target
- You can Customize the Range Switch to use any Range animation you desire
- Options available: Repeat, Delay, Scale, Below Token, Custom File Path
2. Range
- For animations that play between a Source Token and Target Token.
- Options available: Repeat, Delay, Below Token
3. On Token
- For Animations that play directly on a Token
- Choose to play animation on: Source Token, Target Token, Both, or Target Token with a default to Source Token if no tokens are targeted
- Options available: Repeat, Delay, Scale, Below Token, Custom File Path
4. Templates
- For Items that have a Template to place on the canvas when used.
- Select the basic type of template that will be used: Square, Circle, Ray or Cone
- Options available: Repeat, Delay, Below Token, Custom File Path
- Advanced Options: Remove Template after placement, Place the effect as a Tile with the option to make it an Overhead Tile (with full options)
5. Aura
- Utilizes the Custom Token Animations module by Kandashi
- Options available: Scale, Tint, Ignore Targets, Below Token, Static, Opacity, Custom File Path
6. Presets
- Specific Sequences for effects such as Bless, Shield, Bardic Inspiration and Teleportation
OPTIONS
- REPEAT - Repeats the animation
- DELAY - Delay between each animation repeat (in milliseconds)
- SCALE - Scales the animation
- BELOW TOKEN - Check this box to render the animation BELOW the token
- Custom File Path - File Picker so you can use any animation file
EXPORT/IMPORT Export current Automatic Recognition settings Import Automatic Recognition settings