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Automatic Recognition

otigon edited this page Sep 14, 2021 · 23 revisions

Automatic Recognition

As of version 0.6.0, Automated Animation now has a built-in customizable Automatic Recognition system. The interface for this is located at the TOP of the Module Settings menu.

Item Names:

When entering an item name, it should match the item name that you want it to be paired with. There are a few exceptions:

  1. This will IGNORE +1, +2, +3 for items. So settings the Preset animation for a Longsword will play that for a Longsword +1, Longsword +2 and Longsword +3.
  2. Putting the same item name on different menus will not work. Only put one item name! Example: Dagger is listed in the Melee menu. Dagger should not be listed on any other menus.

NOTE:

After the 0.6 release, an updated was implemented to the Automatic Recognition system:

  • The name comparison feature now uses an "includes()" method to compare against the item name
  • Using "sword" in the auto-rec settings will capture all items with "sword" in the name.
  • Using "greatsword" in the auto-rec settings will capture all items with "greatsword" in the name.

Menus

Each Menu has separate features and functions:

1. Melee

  • For items that are "Melee" style attacks.
  • Option for Range Switch. The Animation will switch from a Melee to Range animation based on the distance to the target
  • You can Customize the Range Switch to use any Range animation you desire
  • Options available: Repeat, Delay, Scale, Below Token, Custom File Path

2. Range

  • For animations that play between a Source Token and Target Token.
  • Options available: Repeat, Delay, Below Token

3. On Token

  • For Animations that play directly on a Token
  • Choose to play animation on: Source Token, Target Token, Both, or Target Token with a default to Source Token if no tokens are targeted
  • Options available: Repeat, Delay, Scale, Below Token, Custom File Path

4. Templates

  • For Items that have a Template to place on the canvas when used.
  • Select the basic type of template that will be used: Square, Circle, Ray or Cone
  • Options available: Repeat, Delay, Below Token, Custom File Path
  • Advanced Options: Remove Template after placement, Place the effect as a Tile with the option to make it an Overhead Tile (with full options)

5. Aura

  • Utilizes the Custom Token Animations module by Kandashi
  • Options available: Scale, Tint, Ignore Targets, Below Token, Static, Opacity, Custom File Path

6. Presets

  • Specific Sequences for effects such as Bless, Shield, Bardic Inspiration and Teleportation

OPTIONS

  • REPEAT - Repeats the animation
  • DELAY - Delay between each animation repeat (in milliseconds)
  • SCALE - Scales the animation
  • BELOW TOKEN - Check this box to render the animation BELOW the token
  • Custom File Path - File Picker so you can use any animation file

EXPORT/IMPORT

Export current Automatic Recognition settings Import Automatic Recognition settings

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