Skip to content

Automatic Recognition

otigon edited this page Sep 11, 2021 · 23 revisions

Automatic Recognition

As of version 0.6.0, Automated Animation now has a built-in customizable Automatic Recognition system. The interface for this is located at the TOP of the Module Settings menu.

Each Menu has separate features and functions:

1. Melee

  • For items that are "Melee" style attacks.
  • Option for Range Switch. The Animation will switch from a Melee to Range animation based on the distance to the target
  • You can Customize the Range Switch to use any Range animation you desire
  • Options available: Repeat, Delay, Scale, Below Token, Custom File Path

2. Range

  • For animations that play between a Source Token and Target Token.
  • Options available: Repeat, Delay, Below Token

3. On Token

  • For Animations that play directly on a Token
  • Choose to play animation on: Source Token, Target Token, Both, or Target Token with a default to Source Token if no tokens are targeted
  • Options available: Repeat, Delay, Scale, Below Token, Custom File Path
  1. Templates
  • For Items that have a Template to place on the canvas when used.
  • Select the basic type of template that will be used: Square, Circle, Ray or Cone
  • Options available: Repeat, Delay, Below Token, Custom File Path
  • Advanced Options: Remove Template after placement, Place the effect as a Tile with the option to make it an Overhead Tile (with full options)
  1. Aura
  • Utilizes the Custom Token Animations module by Kandashi
  • Options available: Scale, Tint, Ignore Targets, Below Token, Static, Opacity, Custom File Path
  1. Presets
  • Specific Sequences for effects such as Bless, Shield, Bardic Inspiration and Teleportation
Clone this wiki locally