-
Notifications
You must be signed in to change notification settings - Fork 103
Automatic Recognition
otigon edited this page Dec 28, 2021
·
23 revisions
As of version 0.6.0, Automated Animation now has a built-in customizable Automatic Recognition system. The interface for this is located at the TOP of the Module Settings menu.
When entering an item name, it should match the item name that you want it to be paired with. There are a few exceptions:
- This will IGNORE +1, +2, +3 for items. So settings the Preset animation for a Longsword will play that for a Longsword +1, Longsword +2 and Longsword +3.
- Putting the same item name on different menus will not work. Only put one item name! Example: Dagger is listed in the Melee menu. Dagger should not be listed on any other menus.
After the 0.6 release, an updated was implemented to the Automatic Recognition system:
- The name comparison feature now uses an "includes()" method to compare against the item name
- Using "sword" in the auto-rec settings will capture all items with "sword" in the name.
- Using "greatsword" in the auto-rec settings will capture all items with "greatsword" in the name.
- This new method creates an array of names from the "Name" field on the auto-rec menu, then sorts them by length from longest to shortest, then begins the comparison against the item name
Each Menu has separate features and functions:
1. Melee
- For items that are "Melee" style attacks.
- Option for Range Switch. The Animation will switch from a Melee to Range animation based on the distance to the target
- You can Customize the Range Switch to use any Range animation you desire
- Options available: Repeat, Delay, Scale, Below Token, Custom File Path
2. Range
- For animations that play between a Source Token and Target Token.
- Options available: Repeat, Delay, Below Token
3. On Token
- For Animations that play directly on a Token
- Choose to play animation on: Source Token, Target Token, Both, or Target Token with a default to Source Token if no tokens are targeted
- Options available: Repeat, Delay, Scale, Below Token, Custom File Path
4. Templates
- For Items that have a Template to place on the canvas when used.
- Select the basic type of template that will be used: Square, Circle, Ray or Cone
- Options available: Repeat, Delay, Below Token, Custom File Path
- Advanced Options: Remove Template after placement, Place the effect as a Tile with the option to make it an Overhead Tile (with full options)
5. Aura
- Utilizes the Custom Token Animations module by Kandashi
- Options available: Scale, Tint, Ignore Targets, Below Token, Static, Opacity, Custom File Path
6. Presets
- Specific Sequences for effects such as Bless, Shield, Bardic Inspiration and Teleportation
- REPEAT - Repeats the animation
- DELAY - Delay between each animation repeat (in milliseconds)
- SCALE - Scales the animation
- BELOW TOKEN - Check this box to render the animation BELOW the token
- Custom File Path - File Picker so you can use any animation file
Export current Automatic Recognition settings Import Automatic Recognition settings
#Expand/Add/Delete/Duplicate
- Expand the Section to show all options, or compress it after finished
- Add New section to control default behavior for a new item
- Delete Section to remove from the menu
- Duplicate Section will add a copy to the bottom of the menu as a direct copy