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Automatic Recognition
otigon edited this page Sep 11, 2021
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As of version 0.6.0, Automated Animation now has a built-in customizable Automatic Recognition system. The interface for this is located at the TOP of the Module Settings menu.
Each Menu has separate features and functions:
1. Melee
- For items that are "Melee" style attacks.
- Option for Range Switch. The Animation will switch from a Melee to Range animation based on the distance to the target
- You can Customize the Range Switch to use any Range animation you desire
- Options available: Repeat, Delay, Scale, Below Token, Custom File Path
2. Range
- For animations that play between a Source Token and Target Token.
- Options available: Repeat, Delay, Below Token
3. On Token
- For Animations that play directly on a Token
- Choose to play animation on: Source Token, Target Token, Both, or Target Token with a default to Source Token if no tokens are targeted
- Options available: Repeat, Delay, Scale, Below Token, Custom File Path
4. Templates
- For Items that have a Template to place on the canvas when used.
- Select the basic type of template that will be used: Square, Circle, Ray or Cone
- Options available: Repeat, Delay, Below Token, Custom File Path
- Advanced Options: Remove Template after placement, Place the effect as a Tile with the option to make it an Overhead Tile (with full options)
5. Aura
- Utilizes the Custom Token Animations module by Kandashi
- Options available: Scale, Tint, Ignore Targets, Below Token, Static, Opacity, Custom File Path
6. Presets
- Specific Sequences for effects such as Bless, Shield, Bardic Inspiration and Teleportation