Replies: 19 comments 43 replies
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We have done a lot of internal stuff in 3.6.0 so we need new features in 3.7.0 |
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@bevans2000 @bdowrick @Urwumpe @scud1 Yes we could wrap up 3.6.0 this Sunday 9 Jul 2023. We've done at least two feature overhaul already and many minor improvement with 441 commits. Feel free to chime in what you would like to work on or see in 3.7.0. |
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I thought more about lowering it a bit to one inch of ground clearance, install sewer-sized end pipes, paint stripes on the side and hang a fox tail on the antenna.
That derails it a bit. The sentiment is a flag in the wind, for most of the time, its over 80% against and last winter it suddenly went to 69% pro, because some media and nazi party told lies about a looming blackout. Which, of course, never came. Today, those still point at the 3/5th of a nuclear power plants output, that we import from France (0.5-0.7 TWh/month) and claim, we depend on it (In reality, it just saves us some Euros, since we can shutdown more lignite power plants, the fossile fuel consumption in the electricity sector dropped by nearly 40%, if you compare this years June to the past years). Yeah, sorry, I'm an economic critic of nuclear power. Instead of maturing and getting cheaper and more reliable, the technology got more costly, has larger cost overruns additionally to it and its operators still manage to prepare the next large accident by accumulating technical debts. And we all knew about this trend this since 1969, and instead of getting this trend arrested, we decided to lie about it and report things to be better than they actually are. So, sorry for the derailing accident. The nuclear reactor rover is simply a matter of size, weight and volume. We can't cool it as easily on Mars, as we can in the oceans of Earth. Radiation protection needs volume or distance. We can't produce nuclear fuel on Mars for a while and I don't even know, if there are meaningful amounts of Uranium near the surface to be mined. Swapping nuclear fuel on a rover is also something to give us some headaches. We can do that. Sure. But the realism would need to suffer to make it somewhat an option. At far more suffering for fun. And our settlers would need to become much smarter and far less suicidal. Of course, things might be easier if the rover is unmanned. Then we could produce something like gigantic road trains that never get close enough to a base to matter. But these would require somewhat prepared roads and a better navigation system. No crew cabin would have the advantage, that the small reactor in front of that rover could be followed by a large radiator array, maybe even some on a trailer following the engine. Also the rover would no longer need to fit into a garage, only the trailer carts might have to go there. Still the economic problems stay, a very effective 1 MW reactor would need 25 kg of nuclear fuel replaced every year, but more realistic is a ballpark of 50 kg because of much the larger amount of neutron leakage. Since we can only fly every 18 months, we need something like 150 kg fuel rods (including spares if a lander goes AWOL) in the landers at each launch window. Can we transport this stuff on a regular lander, or do we need dedicated nuclear material transports? How much weight does the transport container add? Like it is in the real world: Nuclear reactors are only cool while they are made of powerpoint slides, brochures and Youtube videos. HeXe coolant is a cool thing for a reactor in space, and really radiation resistant (compared to water), until you think about flow rates and the distance the coolant travels after a neutron capture and a few seconds of decays. And then the engineer goes back to the drawing board and ensures that astronauts do NOT get toasted when working on the supposingly safe side of the radiation shield... sigh |
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So, what should be the top few major changes in 3.7.0 ? |
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But can you review the open issues and close some down that have been completed, e.g. #967 |
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btw, v3.6.1 tag in GitHub has a problem.
Normally we should be able to change the name of a tag. It's probably a GitHub bug here. I've tried to change the tag name and the dot won't be allowed to go away. |
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The simulation feels very fragile at the moment so for 3.7 we should focus on stability and performance improvements and not big new features. |
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We could do but the master branch is the latest code base and has a lot of changes which seem to make it fragile. So making a new branch won't help in the short term. We need to make solid 3.7 release soon but focus on improvements. Then from a solid 3.7 we can adopt better technique and always use feature branches and test them before merging back to master. |
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So, are we wrapping up 3.7.0 ? Anything else to include ? btw, we should also edit this roadmap. |
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There are lots of open issues on the 3.7.0 milestone. I definitely want to complete #1084 |
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#1029 for sure. I would like to have a look at #1119. |
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Also we lack a lot on UnitTests around the config classes |
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Now we're down to these last 3 open issues :
Do we want more work on them to close them out or push them out ? |
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It's stable now. |
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We need to consider moving to protected branch for master branch. Its common these days when there is more than one developer. |
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Unless you have something you're working on to incorporate into 3.7.0, let's do finalize things and package it for the release. Agree ? |
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Can you add to the change log in whatsnew.html ? |
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Any other important bug fixes for v3.7.1, other than time execution spike ? |
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After a bit of research seems the best way is to create a GitHub Action that can purge untagged packages. I'll have a look at weekend |
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What do we want to see in 3.7.0 ?
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