Game Jammer: Asset Bundling Instructions Won't Work using Installed Engine #2511
Labels
feature/build
Content relating to CMake or the overall build system of O3DE.
good-first-issue
Issue ready for a new contributor according to the help wanted guidelines.
kind/enhancement
Enhancement to an existing feature
The Bundling Assets for Release docs doesn't apply for people that use pre-built installed O3DE.
Updates to Bundling Assets for Release
a. This already exists in the engine folder C:\O3DE\23.10.1\bin\Windows\profile\Default\AssetBundler.exe
a. The error message is wrong in this case.
Unable to locate the Project Cache path from Settings Registry at key /O3DE/Runtime/FilePaths/CacheProjectRootFolder. Please run the O3DE Asset Processor to generate a Cache and build assets. ![image](https://github.com/o3de/o3de.org/assets/32776221/622a84bc-cc5e-404b-86ce-9c131344d594) The problem is that AssetBundler.exe wasn't told which project to open. Solution: Run AssetBundler from command-line and provide the project-path argument.
.\bin\Windows\profile\Default\AssetBundler.exe --project-path C:\Users\genewalt\O3DE\Projects\NewProject'Formatting Suggestion: Maybe the page should include a tab; 1 tab for installed o3de, 1 tab for built from source.
Updates to Creating a Project Game Release Layout for Windows
❌
In order to create a game only release (monolithic), you must have O3DE set up from source, not just the installer.
❌Updates to Project Export CLI Tool
Example:
C:\O3DE\23.10.1\scripts\o3de.bat export-project --export-script C:\O3DE\23.10.1\scripts\o3de\ExportScripts\export_source_built_project.py --project-path C:\Users\genewalt\O3DE\Projects\NewProject --config release --should-build-assets --log-level INFO --seedlist C:\Users\genewalt\O3DE\Projects\NewProject\AssetBundling\SeedLists\GameSeedList.seed --output-path C:\GameJam --noserver --nounified --platform pc
BLOCKED: o3de/o3de#17192
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