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Update to miniquad-0.4 #63

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2 changes: 1 addition & 1 deletion Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ include = ["../LICENSE-APACHE", "../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
[dependencies]
bytemuck = "1.9"
egui = { version = "0.22.0", features = ["bytemuck"] }
miniquad = { version = "0.3.12" }
miniquad = { version = "=0.4.0-alpha.9" }
quad-url = "0.1"

[target.'cfg(target_arch = "wasm32")'.dependencies]
Expand Down
75 changes: 28 additions & 47 deletions examples/demo.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,32 +6,37 @@ struct Stage {
egui_demo_windows: egui_demo_lib::DemoWindows,
color_test: egui_demo_lib::ColorTest,
pixels_per_point: f32,
mq_ctx: Box<dyn mq::RenderingBackend>,
}

impl Stage {
fn new(ctx: &mut mq::Context) -> Self {
fn new() -> Self {
let mut mq_ctx = mq::window::new_rendering_backend();

Self {
egui_mq: egui_mq::EguiMq::new(ctx),
egui_mq: egui_mq::EguiMq::new(&mut *mq_ctx),
show_egui_demo_windows: true,
egui_demo_windows: Default::default(),
color_test: Default::default(),
pixels_per_point: ctx.dpi_scale(),
pixels_per_point: mq::window::dpi_scale(),
mq_ctx,
}
}
}

impl mq::EventHandler for Stage {
fn update(&mut self, _ctx: &mut mq::Context) {}
fn update(&mut self) {}

fn draw(&mut self, mq_ctx: &mut mq::Context) {
mq_ctx.clear(Some((1., 1., 1., 1.)), None, None);
mq_ctx.begin_default_pass(mq::PassAction::clear_color(0.0, 0.0, 0.0, 1.0));
mq_ctx.end_render_pass();
fn draw(&mut self) {
self.mq_ctx.clear(Some((1., 1., 1., 1.)), None, None);
self.mq_ctx
.begin_default_pass(mq::PassAction::clear_color(0.0, 0.0, 0.0, 1.0));
self.mq_ctx.end_render_pass();

let dpi_scale = mq_ctx.dpi_scale();
let dpi_scale = mq::window::dpi_scale();

// Run the UI code:
self.egui_mq.run(mq_ctx, |_mq_ctx, egui_ctx| {
self.egui_mq.run(&mut *self.mq_ctx, |_mq_ctx, egui_ctx| {
if self.show_egui_demo_windows {
self.egui_demo_windows.ui(egui_ctx);
}
Expand Down Expand Up @@ -77,62 +82,38 @@ impl mq::EventHandler for Stage {

// Draw things behind egui here

self.egui_mq.draw(mq_ctx);
self.egui_mq.draw(&mut *self.mq_ctx);

// Draw things in front of egui here

mq_ctx.commit_frame();
self.mq_ctx.commit_frame();
}

fn mouse_motion_event(&mut self, _: &mut mq::Context, x: f32, y: f32) {
fn mouse_motion_event(&mut self, x: f32, y: f32) {
self.egui_mq.mouse_motion_event(x, y);
}

fn mouse_wheel_event(&mut self, _: &mut mq::Context, dx: f32, dy: f32) {
fn mouse_wheel_event(&mut self, dx: f32, dy: f32) {
self.egui_mq.mouse_wheel_event(dx, dy);
}

fn mouse_button_down_event(
&mut self,
ctx: &mut mq::Context,
mb: mq::MouseButton,
x: f32,
y: f32,
) {
self.egui_mq.mouse_button_down_event(ctx, mb, x, y);
fn mouse_button_down_event(&mut self, mb: mq::MouseButton, x: f32, y: f32) {
self.egui_mq.mouse_button_down_event(mb, x, y);
}

fn mouse_button_up_event(
&mut self,
ctx: &mut mq::Context,
mb: mq::MouseButton,
x: f32,
y: f32,
) {
self.egui_mq.mouse_button_up_event(ctx, mb, x, y);
fn mouse_button_up_event(&mut self, mb: mq::MouseButton, x: f32, y: f32) {
self.egui_mq.mouse_button_up_event(mb, x, y);
}

fn char_event(
&mut self,
_ctx: &mut mq::Context,
character: char,
_keymods: mq::KeyMods,
_repeat: bool,
) {
fn char_event(&mut self, character: char, _keymods: mq::KeyMods, _repeat: bool) {
self.egui_mq.char_event(character);
}

fn key_down_event(
&mut self,
ctx: &mut mq::Context,
keycode: mq::KeyCode,
keymods: mq::KeyMods,
_repeat: bool,
) {
self.egui_mq.key_down_event(ctx, keycode, keymods);
fn key_down_event(&mut self, keycode: mq::KeyCode, keymods: mq::KeyMods, _repeat: bool) {
self.egui_mq.key_down_event(keycode, keymods);
}

fn key_up_event(&mut self, _ctx: &mut mq::Context, keycode: mq::KeyCode, keymods: mq::KeyMods) {
fn key_up_event(&mut self, keycode: mq::KeyCode, keymods: mq::KeyMods) {
self.egui_mq.key_up_event(keycode, keymods);
}
}
Expand All @@ -150,5 +131,5 @@ fn main() {
window_height: 1024,
..Default::default()
};
mq::start(conf, |mut ctx| Box::new(Stage::new(&mut ctx)));
mq::start(conf, || Box::new(Stage::new()));
}
160 changes: 74 additions & 86 deletions examples/render_to_egui_image.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,30 +8,27 @@
offscreen_pass: mq::RenderPass,
rx: f32,
ry: f32,
mq_ctx: Box<dyn mq::RenderingBackend>,
}

impl Stage {
pub fn new(ctx: &mut mq::Context) -> Stage {
let color_img = mq::Texture::new_render_texture(
ctx,
mq::TextureParams {
width: 256,
height: 256,
format: mq::TextureFormat::RGBA8,
..Default::default()
},
);
let depth_img = mq::Texture::new_render_texture(
ctx,
mq::TextureParams {
width: 256,
height: 256,
format: mq::TextureFormat::Depth,
..Default::default()
},
);
pub fn new() -> Stage {
let mut mq_ctx = mq::window::new_rendering_backend();

let color_img = mq_ctx.new_render_texture(mq::TextureParams {
width: 256,
height: 256,
format: mq::TextureFormat::RGBA8,
..Default::default()
});
let depth_img = mq_ctx.new_render_texture(mq::TextureParams {
width: 256,
height: 256,
format: mq::TextureFormat::Depth,
..Default::default()
});

let offscreen_pass = mq::RenderPass::new(ctx, color_img, depth_img);
let offscreen_pass = mq_ctx.new_render_pass(color_img, Some(depth_img));

#[rustfmt::skip]
let vertices: &[f32] = &[
Expand Down Expand Up @@ -67,7 +64,11 @@
1.0, 1.0, -1.0, 1.0, 0.0, 0.5, 1.0, 0.0, 1.0
];

let vertex_buffer = mq::Buffer::immutable(ctx, mq::BufferType::VertexBuffer, vertices);
let vertex_buffer = mq_ctx.new_buffer(
mq::BufferType::VertexBuffer,
mq::BufferUsage::Immutable,
mq::BufferSource::slice(vertices),
);

#[rustfmt::skip]
let indices: &[u16] = &[
Expand All @@ -79,24 +80,30 @@
22, 21, 20, 23, 22, 20
];

let index_buffer = mq::Buffer::immutable(ctx, mq::BufferType::IndexBuffer, indices);
let index_buffer = mq_ctx.new_buffer(
mq::BufferType::IndexBuffer,
mq::BufferUsage::Immutable,
mq::BufferSource::slice(indices),
);

let offscreen_bind = mq::Bindings {
vertex_buffers: vec![vertex_buffer],
index_buffer,
images: vec![],
};

let offscreen_shader = mq::Shader::new(
ctx,
offscreen_shader::VERTEX,
offscreen_shader::FRAGMENT,
offscreen_shader::meta(),
)
.unwrap();

let offscreen_pipeline = mq::Pipeline::with_params(
ctx,
let offscreen_shader = mq_ctx
.new_shader(
mq::ShaderSource {

Check failure on line 97 in examples/render_to_egui_image.rs

View workflow job for this annotation

GitHub Actions / cargo test

expected struct, variant or union type, found enum `mq::ShaderSource`

Check failure on line 97 in examples/render_to_egui_image.rs

View workflow job for this annotation

GitHub Actions / cargo test

expected struct, variant or union type, found enum `mq::ShaderSource`
glsl_vertex: Some(offscreen_shader::VERTEX),
glsl_fragment: Some(offscreen_shader::FRAGMENT),
metal_shader: None,
},
offscreen_shader::meta(),
)
.unwrap();

let offscreen_pipeline = mq_ctx.new_pipeline_with_params(
&[mq::BufferLayout {
stride: 36,
..Default::default()
Expand All @@ -114,21 +121,22 @@
);

Stage {
egui_mq: egui_mq::EguiMq::new(ctx),
egui_mq: egui_mq::EguiMq::new(&mut *mq_ctx),
offscreen_pipeline,
offscreen_bind,
offscreen_pass,
rx: 0.,
ry: 0.,
mq_ctx,
}
}
}

impl mq::EventHandler for Stage {
fn update(&mut self, _ctx: &mut mq::Context) {}
fn update(&mut self) {}

fn draw(&mut self, ctx: &mut mq::Context) {
let (width, height) = ctx.screen_size();
fn draw(&mut self) {
let (width, height) = mq::window::screen_size();
let proj = Mat4::perspective_rh_gl(60.0f32.to_radians(), width / height, 0.01, 10.0);
let view = Mat4::look_at_rh(
vec3(0.0, 1.5, 3.0),
Expand All @@ -146,28 +154,32 @@
};

// the offscreen pass, rendering an rotating, untextured cube into a render target image
ctx.begin_pass(
self.offscreen_pass,
self.mq_ctx.begin_pass(
Some(self.offscreen_pass),
mq::PassAction::clear_color(1.0, 1.0, 1.0, 1.),
);
ctx.apply_pipeline(&self.offscreen_pipeline);
ctx.apply_bindings(&self.offscreen_bind);
ctx.apply_uniforms(&vs_params);
ctx.draw(0, 36, 1);
ctx.end_render_pass();
self.mq_ctx.apply_pipeline(&self.offscreen_pipeline);
self.mq_ctx.apply_bindings(&self.offscreen_bind);
self.mq_ctx
.apply_uniforms(mq::UniformsSource::table(&vs_params));
self.mq_ctx.draw(0, 36, 1);
self.mq_ctx.end_render_pass();

// Extract texture from offscreen render pass
let mq_texture = self.offscreen_pass.texture(ctx);
let mq_texture = self.mq_ctx.render_pass_texture(self.offscreen_pass);

// create egui TextureId from Miniquad GL texture Id
let egui_texture_id = egui::TextureId::User(mq_texture.gl_internal_id() as u64);
let raw_id = match unsafe { self.mq_ctx.texture_raw_id(mq_texture) } {
mq::RawId::OpenGl(id) => id as u64,
};
let egui_texture_id = egui::TextureId::User(raw_id);

ctx.clear(Some((1., 1., 1., 1.)), None, None);
ctx.begin_default_pass(mq::PassAction::clear_color(0.0, 0.0, 0.0, 1.0));
ctx.end_render_pass();
self.mq_ctx
.begin_default_pass(mq::PassAction::clear_color(0.0, 0.0, 0.0, 1.0));
self.mq_ctx.end_render_pass();

// Run the UI code:
self.egui_mq.run(ctx, |_mq_ctx, egui_ctx| {
self.egui_mq.run(&mut *self.mq_ctx, |_mq_ctx, egui_ctx| {
egui::Window::new("egui ❤ miniquad").show(egui_ctx, |ui| {
ui.image(egui_texture_id, egui::Vec2::new(140.0, 140.0));
#[cfg(not(target_arch = "wasm32"))]
Expand All @@ -181,62 +193,38 @@

// Draw things behind egui here

self.egui_mq.draw(ctx);
self.egui_mq.draw(&mut *self.mq_ctx);

// Draw things in front of egui here

ctx.commit_frame();
self.mq_ctx.commit_frame();
}

fn mouse_motion_event(&mut self, _: &mut mq::Context, x: f32, y: f32) {
fn mouse_motion_event(&mut self, x: f32, y: f32) {
self.egui_mq.mouse_motion_event(x, y);
}

fn mouse_wheel_event(&mut self, _: &mut mq::Context, dx: f32, dy: f32) {
fn mouse_wheel_event(&mut self, dx: f32, dy: f32) {
self.egui_mq.mouse_wheel_event(dx, dy);
}

fn mouse_button_down_event(
&mut self,
ctx: &mut mq::Context,
mb: mq::MouseButton,
x: f32,
y: f32,
) {
self.egui_mq.mouse_button_down_event(ctx, mb, x, y);
fn mouse_button_down_event(&mut self, mb: mq::MouseButton, x: f32, y: f32) {
self.egui_mq.mouse_button_down_event(mb, x, y);
}

fn mouse_button_up_event(
&mut self,
ctx: &mut mq::Context,
mb: mq::MouseButton,
x: f32,
y: f32,
) {
self.egui_mq.mouse_button_up_event(ctx, mb, x, y);
fn mouse_button_up_event(&mut self, mb: mq::MouseButton, x: f32, y: f32) {
self.egui_mq.mouse_button_up_event(mb, x, y);
}

fn char_event(
&mut self,
_ctx: &mut mq::Context,
character: char,
_keymods: mq::KeyMods,
_repeat: bool,
) {
fn char_event(&mut self, character: char, _keymods: mq::KeyMods, _repeat: bool) {
self.egui_mq.char_event(character);
}

fn key_down_event(
&mut self,
ctx: &mut mq::Context,
keycode: mq::KeyCode,
keymods: mq::KeyMods,
_repeat: bool,
) {
self.egui_mq.key_down_event(ctx, keycode, keymods);
fn key_down_event(&mut self, keycode: mq::KeyCode, keymods: mq::KeyMods, _repeat: bool) {
self.egui_mq.key_down_event(keycode, keymods);
}

fn key_up_event(&mut self, _ctx: &mut mq::Context, keycode: mq::KeyCode, keymods: mq::KeyMods) {
fn key_up_event(&mut self, keycode: mq::KeyCode, keymods: mq::KeyMods) {
self.egui_mq.key_up_event(keycode, keymods);
}
}
Expand All @@ -246,7 +234,7 @@
high_dpi: true,
..Default::default()
};
mq::start(conf, |mut ctx| Box::new(Stage::new(&mut ctx)));
mq::start(conf, || Box::new(Stage::new()));
}

mod offscreen_shader {
Expand Down
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