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Custom Defaults
from -- https://github.com/nortikin/sverchok/issues/1653
When we (as coders) submit a node, we decide on sane defaults. Sometimes those defaults are not optimal for you (the user). If you find yourself always tweaking the parameters of a node before using it, then you might want to define custom node defaults. These are not the same as presets.
we can configure two things:
- (node props) any property on the node, including props that are not available from the UI
- (node function) we can write a function, (explained below) and call this function on a specific node whenever it is created.
We can now configure node defaults from a .json file located in ..datafiles/sverchok/node_defaults/
. We can tell sverchok where to find this file by including the location of datafiles/sverchok in the user preferences of sverchok. It will look something like this:
{
"SvGenNumberRange": {
"props": [
["stop_float", 1.0],
["count_", 20],
["range_mode", "RANGE_COUNT"]
]
},
"SvVDExperimental": {
"props": [],
"function": "view3d.init_vdmk3"
}
}
All we have to do is create (key, value pair)
for each node.
-
key: ( the node's
bl_idname
) -
value: Currently the
value
accepts two directives (but can be extended later)-
props
( push props in sequence with a list of prop_name, prop_value pairs. ) -
function
( push a function: in the example below the function is referenced asview3d.init_vdmk3
. read that asfilename.function
and filename shall be located indatafiles/sverchok/node_defaults/
)
-
import random
import colorsys
import bpy
def init_vdmk3(node):
def fold_color(color, shift):
h, s, v = colorsys.rgb_to_hsv(*color)
return list(colorsys.hsv_to_rgb(shift, s, v))
A = [0.938000, 0.948000, 0.900000, 1.000000]
B = [0.500000, 0.752000, 0.899000, 1.000000]
C = [0.030100, 0.488000, 0.899000, 1.000000]
shift = random.random()
node.vertex_color = fold_color(A[:3], shift) + [1.0]
node.edge_color = fold_color(B[:3], shift) + [1.0]
node.face_color = fold_color(C[:3], shift) + [1.0]
node.line_width = 1.0
node.point_size = 2.0
this default function will generate nicely shifted colour palettes for the viewer node, whenever you add a new viewnode with that bl_idname, like this
Each time you add a node, the node_default_dict
is checked if the bl_idname
has an entry.
- this has no effect on nodes that you duplicate, they clone their properties according to
self.copy()
- this doesn't offer a visual way to set the preferences yet, that would be the next step.