We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
We are supposed to create 2d shapes using a WebGL render: http://jabtunes.com/labs/3d/vector/
Is this a valid use case?
canvas/MakeRectangle RECTANGLE -> ITEMS canvas/Fill canvas/Fill FILL -> COMMANDS three/Draw
Or should we choose between the desired 2d/3d render on canvas/Draw? In this way we can go for canvas/MakeCube, right?
canvas/MakeCube
The text was updated successfully, but these errors were encountered:
I'd go for a totally new three/ library with similar semantics. Maybe with just the components that would be different: MakePoint3D, Draw3D.
three/
MakePoint3D
Draw3D
Sorry, something went wrong.
No branches or pull requests
We are supposed to create 2d shapes using a WebGL render: http://jabtunes.com/labs/3d/vector/
Is this a valid use case?
Or should we choose between the desired 2d/3d render on canvas/Draw? In this way we can go for
canvas/MakeCube
, right?The text was updated successfully, but these errors were encountered: