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demoscene.py
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demoscene.py
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from pixelfont import PixelFont
class DemoScene:
"""This module implements an example scene with a traveling pixel"""
def __init__(self, display, config):
"""
Initialize the module.
`display` is saved as an instance variable because it is needed to
update the display via self.display.put_pixel() and .render()
"""
self.display = display
self.intensity = 32
self.x_pos = 0
self.text = 'example'
if not config:
return
if 'intensity' in config:
self.intensity = int(round(config['intensity']*255))
def reset(self):
"""
This method is called before transitioning to this scene.
Use it to (re-)initialize any state necessary for your scene.
"""
self.x_pos = 0
print('DemoScene: here we go')
def input(self, button_state):
"""
Handle button input
"""
print('DemoScene: button state: {}'.format(button_state))
return 0 # signal that we did not handle the input
def set_intensity(self, value=None):
if value is not None:
self.intensity -= 1
if not self.intensity:
self.intensity = 16
return self.intensity
def render(self, frame, dropped_frames, fps):
"""
Render the scene.
This method is called by the render loop with the current frame number,
the number of dropped frames since the previous invocation and the
requested frames per second (FPS).
"""
if (frame % fps) == 0:
# Only update pixel once every second
return True
display = self.display
intensity = self.intensity
dot_x, dot_y = self.x_pos, 0
text_x, text_y = 2, 2
color = intensity
display.clear()
display.put_pixel(dot_x, dot_y, color, color, color >> 1)
display.render_text(PixelFont, self.text, text_x, text_y, self.intensity)
display.render()
self.x_pos += 1
if self.x_pos == display.columns:
return False # signal that our work is done
return True # we want to be called again