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sokol.nimble
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sokol.nimble
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# Package
version = "0.5.0"
author = "Andre Weissflog, Garett Bass, Gustav Olsson"
description = "Nim bindings for the sokol C headers"
license = "MIT"
srcDir = "src"
skipDirs = @["examples"]
binDir = "examples/build"
# Dependencies
requires "nim >= 1.4.4"
import strformat
let examples = [
"clear",
"triangle",
"quad",
"bufferoffsets",
"cube",
"noninterleaved",
"texcube",
"shapes",
"offscreen",
"instancing",
"mrt",
"blend",
"debugtext",
"debugtextprintf",
"debugtextuserfont",
"sgl",
"sglcontext",
"sglpoints",
"saudio"
]
let shaders = [
"triangle",
"quad",
"bufferoffsets",
"cube",
"noninterleaved",
"texcube",
"shapes",
"offscreen",
"instancing",
"mrt",
"blend"
]
proc compilerSwitch(): string =
when defined(windows):
return "--cc:vcc"
else:
return ""
proc backendSwitch(): string =
when defined gl:
return "-d:gl"
else:
return ""
proc build(name: string) =
exec &"nim c --outdir:build {compilerSwitch()} {backendSwitch()} examples/{name}"
proc run(name: string) =
build(name)
exec &"build/{name}"
# Tasks
task clear, "Runs the clear example":
run "clear"
task triangle, "Runs the triangle example":
run "triangle"
task quad, "Runs the quad example":
run "quad"
task bufferoffsets, "Run the bufferoffsets example":
run "bufferoffsets"
task cube, "Runs the cube example":
run "cube"
task noninterleaved, "Runs the noninterleaved example":
run "noninterleaved"
task texcube, "Runs the texcube example":
run "texcube"
task shapes, "Runs the shapes example":
run "shapes"
task offscreen, "Runs the offscreen example":
run "offscreen"
task instancing, "Runs the instancing smaple":
run "instancing"
task mrt, "Runs the mrt sample":
run "mrt"
task blend, "Runs the blend example":
run "blend"
task debugtext, "Runs the debugtext example":
run "debugtext"
task debugtextprintf, "Runs the debugtextprintf example":
run "debugtextprintf"
task debugtextuserfont, "Runs the debugtextuserfont example":
run "debugtextuserfont"
task sgl, "Runs the sgl example":
run "sgl"
task sglcontext, "Runs the sglcontext example":
run "sglcontext"
task sglpoints, "Runs the sglpoints example":
run "sglpoints"
task saudio, "Runs the saudio example":
run "saudio"
task build_debug, "Build all examples in debug mode":
# hmm, is there a better way?
for example in examples:
exec &"nim c --outdir:build {backendSwitch()} {compilerSwitch()} --debugger:native examples/{example}"
task build_all, "Build all examples in release mode":
# hmm, is there a better way?
for example in examples:
build(example)
task shaders, "Compile all shaders (requires ../sokol-tools-bin)":
let binDir = "../sokol-tools-bin/bin/"
let shdcPath =
when defined(windows):
&"{binDir}win32/sokol-shdc"
elif defined(macosx) and defined(arm64):
&"{binDir}osx_arm64/sokol-shdc"
elif defined(macosx):
&"{binDir}osx/sokol-shdc"
else:
&"{binDir}linux/sokol-shdc"
for shader in shaders:
let cmd = &"{shdcPath} -i examples/shaders/{shader}.glsl -o examples/shaders/{shader}.nim -l glsl330:metal_macos:hlsl4 -f sokol_nim"
echo &" {cmd}"
exec cmd