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Building.h
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Building.h
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/*
* EECE 478 - Assignment 3
*
* Navid Fattahi
* SID: 39937099
* April 3, 2013
*
* Development Environment:
* XCode 4.4.1 - MAC OSX 10.7.5
*
* Building.h
*/
#ifndef _BUILDING_H_
#define _BUILDING_H_
#include <string>
#include <vector>
#include <cerrno>
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
using namespace std;
struct CartesianHolder
{
float x;
float y;
float z;
};
class Building
{
public:
Building(): texCount(0) {}
void parseBuilding(const char*);
void renderBuilding();
// Accessors
int getTextureSize();
// Mutators
void setTrans(float x, float y, float z);
void setRotat(float x, float y, float z);
void setScale(float x, float y, float z);
void setTexCount(int num);
private:
int texCount;
vector<float> vertices;
vector<float> triangles;
vector<float> normals;
vector<string> textures;
vector<GLuint> texIDs;
string root;
GLuint texID;
CartesianHolder trans;
CartesianHolder rotat;
CartesianHolder scale;
void loadPPM();
void putTexture();
};
#endif