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For everything that is defined in near-sdk-macros/src/core_impl/code_generator. Perhaps a good approach could be to introduce a code_generator module for each trait in their respective modules.
On second thought, someone would need to look into the project structure and make a call on what would be the best way to resolve this structuring puzzle. I think it does not require deep NEAR understanding, so I mark this issue as good-first-issue for someone to potentially play around it, but it is not a high-priority issue by any means.
I have an understanding in both Rust and Python and would love to stretch out my rust skills a bit. Am not familiar with NEAR but I can work around it.
How I plan on tackling this issue
Work closely with the project maintainer to see how best I can resolve the issue with existing ideas in place. Would love to give it a shot.
For everything that is defined in
near-sdk-macros/src/core_impl/code_generator
. Perhaps a good approach could be to introduce acode_generator
module for each trait in their respective modules.Originally posted by @frol in #1118 (comment)
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