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For some geometries floating high above the ground, it is hard to turn the camera around them or zoom toward them. The proposed solution is to set the ground level for the viewport based on the largest visible z coordinate.
The text was updated successfully, but these errors were encountered:
For some geometries floating high above the ground, it is hard to turn the camera around them or zoom toward them. The proposed solution is to set the ground level for the viewport based on the largest visible z coordinate.
The text was updated successfully, but these errors were encountered: