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script.js
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script.js
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var shipRow;
var shipCol;
var direction = true;
var space1;
var space2;
var space3;
//put ships on the grid
function spot() {
direction = Math.floor(Math.random()*2);
if(direction === 0){
direction = true;
} else {
direction = false;
}
shipRow = Math.floor(Math.random()*3);
shipCol = Math.floor(Math.random()*3);
}
function Assign(space1, space2, space3){
this.space1 = space1;
this.space2 = space2;
this.space3 = space3;
}
function buildShip(){
spot();
//vertical ship
if(direction === true){
space1 = ".btn"+shipRow+shipCol;
space2 = ".btn"+(shipRow+1)+shipCol;
space3 = ".btn"+(shipRow+2)+shipCol;
}
//horizontal
else {
space1 = ".btn"+shipRow+shipCol;
space2 = ".btn"+shipRow+(shipCol+1);
space3 = ".btn"+shipRow+(shipCol+2);
}
}
//function checks whether the space is occupied
function check(){
var checkSpot = 2;
while(checkSpot > 1){
console.log(space1);
console.log(space2);
console.log(space3);
if(
document.querySelector(space1).classList.contains("ship") ||
document.querySelector(space2).classList.contains("ship") ||
document.querySelector(space3).classList.contains("ship")
)
{
buildShip();
checkSpot = checkSpot+1;
} else {
checkSpot = 0;
document.querySelector(space1).classList.add("ship");
document.querySelector(space2).classList.add("ship");
document.querySelector(space3).classList.add("ship");
}
}
}
//checks for a win
function win(){
if(hitCount === 9){
document.querySelector("h1").innerHTML = "Good Game!";
}
}
//operations
buildShip();
check();
var ship1 = new Assign(space1, space2, space3);
buildShip();
check();
var ship2 = new Assign(space1, space2, space3);
buildShip();
check();
var ship3 = new Assign(space1, space2, space3);
console.log(ship1);
console.log(ship2);
console.log(ship3);
var guesses = 0;
var hitCount = 0;
var totalSquares = document.querySelectorAll(".square").length;
for(i = 0; i < totalSquares; i++){
document.querySelectorAll(".square")[i].addEventListener("click",function(){
guesses = guesses + 1;
if(this.classList.contains("ship")){
this.classList.add("hit");
hitCount = hitCount + 1;
win();
}
else {
this.classList.add("miss");
}
document.querySelector(".guess").innerHTML = "Guess Count: " + guesses;
}
)
}