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In the beginning Tinty should be placed not too close to the starting point, if the AnimationStartPoint is very close to the next turn node where it should arrive (0.5m), it will skip this point and will be placed there directly and wait for user arrival.
Add queue for Animations to finish all cycles.
All animation should be with seamless transitions (starting, finishing, walking, rotating, etc.)
All calculations of distance should be proceeded for points projected on current floor
Waiting time for encourage to move should be 25s instead of 10s
The text was updated successfully, but these errors were encountered:
DONE:
In the beginning Tinty should be placed not too close to the starting point, if the AnimationStartPoint is very close to the next turn node where it should arrive (0.5m), it will skip this point and will be placed there directly and wait for user arrival.
Add queue for Animations to finish all cycles.
All animation should be with seamless transitions (starting, finishing, walking, rotating, etc.)
All calculations of distance should be proceeded for points projected on current floor
Waiting time for encourage to move should be 25s instead of 10s
The text was updated successfully, but these errors were encountered: