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Flow and Bug Fixing/Adjustments #234

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efan4ik opened this issue Jan 13, 2019 · 0 comments
Open

Flow and Bug Fixing/Adjustments #234

efan4ik opened this issue Jan 13, 2019 · 0 comments

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@efan4ik
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efan4ik commented Jan 13, 2019

DONE:

In the beginning Tinty should be placed not too close to the starting point, if the AnimationStartPoint is very close to the next turn node where it should arrive (0.5m), it will skip this point and will be placed there directly and wait for user arrival.

Add queue for Animations to finish all cycles.

All animation should be with seamless transitions (starting, finishing, walking, rotating, etc.)

All calculations of distance should be proceeded for points projected on current floor

Waiting time for encourage to move should be 25s instead of 10s

@efan4ik efan4ik self-assigned this Jan 13, 2019
@efan4ik efan4ik changed the title Animation Adjustments Flow Adjustments Jan 14, 2019
@efan4ik efan4ik changed the title Flow Adjustments Flow and Bug Fixing Adjustments Jan 14, 2019
@efan4ik efan4ik changed the title Flow and Bug Fixing Adjustments Flow and Bug Fixing/Adjustments Jan 14, 2019
@efan4ik efan4ik closed this as completed Jan 16, 2019
@ganjastone ganjastone reopened this Jan 17, 2019
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