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WaterFall.h
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WaterFall.h
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#ifndef WATERFALL_H
#define WATERFALL_H
/// @file WaterFall.h
/// @brief A Emitter class called Waterall, generates a simple waterfall
#include "Emitter.h"
/// \author Moira Shooter
/// \version
/// \date Last Revision 16 MAY 2017
/// \class Waterfall
/// \brief Creates a waterfall emitter, with its constructor, destructor, and update function
/// \todo make a double leveled waterfall
class Waterfall : public Emitter
{
public:
//--------------------------------------------------------------------------------------------------------------------
/// @brief constructor for the Waterfall emitter
/// @param[in] _numberOfParticles the number of particles in the emitter
/// @param[in] _position the position of the emitter
//--------------------------------------------------------------------------------------------------------------------
Waterfall(int _numberOfParticles, glm::vec3 _position);
//--------------------------------------------------------------------------------------------------------------------
/// @brief destructor for the Waterfall emitter
//--------------------------------------------------------------------------------------------------------------------
~Waterfall(){;}
//--------------------------------------------------------------------------------------------------------------------
/// @brief the override function update for the waterfall emitter
/// @param[in] _deltaTime the elapsed time that updated the last frame
//--------------------------------------------------------------------------------------------------------------------
void update(float _deltaTime) override;
};
#endif // WATERFALL_H