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Camera.cpp
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Camera.cpp
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//--------------------------------------------------------------------------------------------------------------------
/// @file Camera.cpp
/// @brief In this file we are making the constructor, the lookAtTarget function,
/// the cameraPerspecriveFunction and the load model and projection function
//--------------------------------------------------------------------------------------------------------------------
#include "Camera.h"
void Camera::lookAtTarget(glm::vec3 _eye, glm::vec3 _target)
{
loadModelView(glm::lookAt(_eye, _target, glm::vec3(0,1,0)));
}
//--------------------------------------------------------------------------------------------------------------------
void Camera::camPerspective(float _fovy, float _aspect, float _zNear, float _zFar)
{
loadProjection(glm::perspective(_fovy, _aspect, _zNear, _zFar));
}
//--------------------------------------------------------------------------------------------------------------------
void Camera::loadModelView(glm::mat4 _matrix)
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMultMatrixf((const float*)glm::value_ptr(_matrix));
}
//--------------------------------------------------------------------------------------------------------------------
void Camera::loadProjection(glm::mat4 _matrix)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMultMatrixf((const float*)glm::value_ptr(_matrix));
glMatrixMode(GL_MODELVIEW);
}