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[Feature request]: Some ideas for using moonlight in meta quest3 #1405

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AIWEScn opened this issue Jul 29, 2024 · 0 comments
Open

[Feature request]: Some ideas for using moonlight in meta quest3 #1405

AIWEScn opened this issue Jul 29, 2024 · 0 comments

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@AIWEScn
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AIWEScn commented Jul 29, 2024

Is your feature request related to a problem? Please describe.

The contrast issue and the resulting glare in Meta Quest 3 significantly affect normal use, and adjusting screen brightness could solve this problem. However, the existing Moonlight software does not have this feature. The controller doesn't work properly; the trigger button is recognized as a secondary mouse button, and the A button becomes the primary mouse button. Due to jitter, it's often recognized as a drag operation, making it difficult to use.

Describe the solution you'd like

If you could add screen brightness adjustment and improve controller operation, it would be very helpful, much like in Virtual Desktop. it's like some kind of filter, maybe on apk window would work, makes the app window darker, to fit the enviroment brightness. controller in virtual desktop is work great. The vd is mainly used for vr gaming and vedio watching wirh limit enviroment, the moonlight for quest would help to use windows in home and together with other apps, so it makes good.

Describe alternatives you've considered

I suspect that adding a black filter with adjustable transparency on the Windows system could solve the problem in another way, but I couldn't find any filter or brightness options in the Sunshine client, nor could I find any Windows software that implements this feature. Currently, I'm using WindowTop to pin a solid black PNG image on top and make it transparent, which can reduces the brightness. However, the langrage input bar(? i guess), taskbar, and pinned applications frequently overlap this filter, which is quite frustrating.

This software would greatly enhance the experience of linking with Windows from the main interface (meta quest vr home), especially after Meta updated the main interface window to allow for arbitrary placement. Imagine having a screen that can be placed anywhere, at any size and curvature, all while running on the powerful and comprehensive Windows system. I believe that with serious development, its achievements could rival those of Virtual Desktop (VD).

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I am not a native english speaker, so it would be more easy if someone in developer would talking about this with chinese with me. The vd did good job on linking to windows on quest, we can learn from it, but it has many limitations too. Still, thank you all for your hard work and kindness here. If this help for making this program better, it would be my greatest honor!

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