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  1. Surfgrad-Framework-Unity-Shadergraph Surfgrad-Framework-Unity-Shadergraph Public

    This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do la…

    C# 77 6

  2. surfgrad-bump-standalone-demo surfgrad-bump-standalone-demo Public

    This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.

    C++ 81 7

  3. MikkTSpace MikkTSpace Public

    A common standard for tangent space used in baking tools to produce normal maps.

    C 251 32

  4. Welder Welder Public

    a free welder

    C 14 1

  5. hextile-demo hextile-demo Public

    demonstrates hex-tiling

    C++ 968 42

  6. mmikk.github.io mmikk.github.io Public

    My Page Repo

    27 3