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GameAction.PerformAction calls Being.ApplyDamage, which should in turn raise a new Being.Damaged event on that Being.
The Being.ApplyDamage method should also have a GameAction param added to its method signature so that Being.Damaged subscribers can determine what damaged it.
The text was updated successfully, but these errors were encountered:
GameAction.PerformAction
callsBeing.ApplyDamage
, which should in turn raise a newBeing.Damaged
event on that Being.The
Being.ApplyDamage
method should also have aGameAction
param added to its method signature so thatBeing.Damaged
subscribers can determine what damaged it.The text was updated successfully, but these errors were encountered: