-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Increase Sprite and Pseudodragon power #977
Comments
Note: Quasit and Imp are full casters while the Pseudodragon, Sprite, and Gazer are not. Imp and Quasit are inherently stronger due to the resistances. I don't think buffing everything to challenge 1 is the best option. This feat should probably be split:
|
Are Sprites not full casters? I mean, surely they don't have a strong attack, since they deal 1 damage with their weapon attack while the imp deals 1+2d6. Not that attack damage matters for familiars, but it is strange to set the Sprite as half-caster when they have such a weak attack. |
It's kinda deviating from this thread, but maybe Shadow could have a shadow familiar, and Spirit could have a specter familiar then. Having a pet shadow seems a cool option |
I saw what you're raising now and I don't have a solution for it. Sprites I see as a Ranger so it's not a full caster. Quasit and Imp should maybe be half as well since they have such strong attacks. |
I think the gazer is a bit too powerful as a familiar. Its rays, which target 2 creatures per use, can cause restraint, fear, charm that gives disadvantage on attack rolls, or slow, and they can be used at-will. Sure, the effect is random, but any of them can be very powerful if they hit (not that hard in low to mid tiers). |
Sounds like you're making an argument that Gazer is too powerful for challenge ½ or 1. |
Not really, but there is a difference between familiars and normal creatures: familiars can't attack, but they can use saving throw options. Using the gazer rays is similar to allowing the imp to make attacks. |
A Gazer familiar shouldn't be able to use its eye rays, I agree. |
https://www.kryxrpg.com/feats/improved-familiar
When comparing the creatures offered by this feat, the imp and the quasit are greatly superior options. They have more mana, damage resistance, spell resistance, darkvision, shapeshifting abilitites, etc. Most of this stuff are inherent traits of the creature, so that is fine, but they also have 2 mana while the Sprite and Pseudodragon have only 1 mana. Since mana recovered on a short rest rounds down, the Imp and the Quasit have quite a lot more mana (and thus utility) than the other two options.
Scaling the Pseudodragon and the Sprite to Difficulty 1 should solve this issue.
The text was updated successfully, but these errors were encountered: