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I know this is a sacred cow and likely won't be in everyone's favor, but I'd like to see this list of 6 abilities adjusted. This change would be quite massive.
The border between Intelligence and Wisdom can be quite blurred
Wisdom is really broad, including "common knowledge", experience, awareness, and probably more
Charisma is the "interaction/roleplaying ability" which limits other character's ability to interact/roleplay
Each ability should be valuable for each character. Obviously some should be less valuable for certain characters, but the differences should be less than now.
Agility measures a character's manual dexterity, hand-eye coordination, and body control. Characters with a high Agility have a good sense of balance, flexibility, and deft hands.
Attacks rolls and damage for finesse and ranged weapons
Defense
Reflex saving throws
Initiative
Acrobatics
Skulduggery
Stealth
Brawn
Brawn represents a blend of a character’s brute power, strength, and overall toughness. Characters with a high Brawn are physically fit and hardy, tend not to get sick often, and have strong constitutions.
Hit points
Fortitude saving throws/not dying from lack of water
Attacks rolls and damage for melee and thrown weapons
Lifting and carrying / Encumbrance
Athletics
Brawn
Cunning
Cunning reflects how crafty, devious, clever, and creative a character can be. Characters with a high Cunning are savvy, quickly pick up on social and environmental clues, and can more readily come up with short-term plans and tactics.
Deception
Insight
Occult (Int can still handle the knowledge part)
Perception
Performance
Primal (Int can still handle the knowledge part)
Streetwise
Wilderness
Spellcasting ability for Minstrel, Naturalist, Occultist, Suffused, Spellthief
Intellect
Intellect measures a character’s intelligence, education, mental acuity, and ability to reason and rationalize. Characters with a high Intellect can extrapolate and interpolate data, can recall details and draw from previous experience, and can think of long-term strategies and envision the ramifications of present actions.
Alchemy
Arcana
Engineering
Medicine
Alchemical ability for Alchemist
Spellcasting ability for Mage
Willpower
Willpower reflects a character’s discipline, self-control, mental fortitude, and faith. Characters with a high Willpower can withstand stress and fatigue, remain composed during chaotic situations, and exert influence over the weaker-willed.
Coercion
Divinity (Int can still handle the knowledge part)
Persuasion
Psionics
Spellcasting ability for Acolyte, Psionicist
Will saving throws
Comments:
This is not 100% complete. As you can see above where to place things is not 100% clear and this is simply an idea/place to start from.
I'm not 100% sure about the spellcasting ability aspect and if we go for "everything as skills" (Everything as skills #414) then this will change.
I purposefully left off any kind of "charisma" or "interaction/roleplaying ability" as this allows us to spread skills around to other abilities. Being charismatic is covered by the proficiency in those skills.
Monsters will inherently get better at Fortitude saving throws as the challenge raises, as they do in RAW D&D. I avoided this with my saving throw system by combining Strength and Dexterity into Reflex. I'd have to do some math here and make sure things don't break.
Will saving throws are weird. This could be different if we do "Saving throws as skills"
Brawn combination: This is by far the most common approach that people make. There are some edge cases like an endurance runner who isn't strong, but those can be handled in skills (expertise in Athletics, but not Brawn)
Speaking of Brawn: I know there is a skill and an attribute named Brawn. One would need a different name, likely the skill.
Single Attribute Dependent (SAD) classes: I think heavy armors should still use a little dex. 1 or 2. A target that is not agile is a target that is easy to slip through the armor. This would be much more possible in this system than the standard 6 system.
Bolder choice for Suffused: spellcasting ability is Brawn. Willpower doesn't feel like the perfect fit for them and neither would Intellect or Cunning. They get magic from within and we could go this route, but it is a bolder choice. SAD problems would be avoided as they'd still want dex and still would want some skills in at least Cunning and Willpower.
The text was updated successfully, but these errors were encountered:
I know this is a sacred cow and likely won't be in everyone's favor, but I'd like to see this list of 6 abilities adjusted. This change would be quite massive.
Previous discussion: https://bitbucket.org/mlenser/tabletop-homebrew/issues/386/consider-refining-abilities-str-dex-con
System problems to solve:
Futher reading:
A possible direction
https://docs.google.com/spreadsheets/d/1q96rv5qRATiRZaboIqj-PPucEQAb1ddTggRjzgB-lWE/edit?usp=sharing
Agility
Agility measures a character's manual dexterity, hand-eye coordination, and body control. Characters with a high Agility have a good sense of balance, flexibility, and deft hands.
Brawn
Brawn represents a blend of a character’s brute power, strength, and overall toughness. Characters with a high Brawn are physically fit and hardy, tend not to get sick often, and have strong constitutions.
Cunning
Cunning reflects how crafty, devious, clever, and creative a character can be. Characters with a high Cunning are savvy, quickly pick up on social and environmental clues, and can more readily come up with short-term plans and tactics.
Intellect
Intellect measures a character’s intelligence, education, mental acuity, and ability to reason and rationalize. Characters with a high Intellect can extrapolate and interpolate data, can recall details and draw from previous experience, and can think of long-term strategies and envision the ramifications of present actions.
Willpower
Willpower reflects a character’s discipline, self-control, mental fortitude, and faith. Characters with a high Willpower can withstand stress and fatigue, remain composed during chaotic situations, and exert influence over the weaker-willed.
Comments:
The text was updated successfully, but these errors were encountered: