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New loading screen does not display during game launch #20
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I worked around this by putting |
This doesn't seem to work if you only have a VTF background, sadly |
I'll check into this, along with the other tickets, probably this coming weekend when my schedule frees up a little more again. |
update: it seems like the loading screen doesn't show up regardless if the game is loading initially or it's just loading a map. |
Are you using the provided GameUI dll? I verified that loading screens work just now (after the menu) On stock SDK2013. Might be something on your end. As far as this ticket goes, I will check into it this weekend, may be an issue in a closed-source DLL. |
I am using the provided DLL. Maybe could be an issue with my implementation, but not sure Here is a link to my repo if you want to verify: https://github.com/FIREFIGHT-RELOADED/FIREFIGHT-RELOADED-src-sdk-2013 |
Another thing: does the loading screen rely on any external files? Maybe missing files could be the issue? |
another thing: my project was first developed on a older version of Source SDK 2013 and it was updated fairly recently. However, I don't know if I updated enough of it for the loading screen to work. I'll see if updating my code more solves my issues, although I'm not sure if a updated SDK 2013 matters just yet. |
That is undoubtedly the issue. I tested this extensively before release on stock SDK2013 MP & SP, from the official Valve repo. we cannot guarantee any compatibility beyond that. the only known issue is the panel not displaying on game launch. |
Alright. Will definitely take a look at my repo then. |
Update on this. I just investigated the issue with a blank copy of Source SDK 2013 SP, and figured out that regardless of what you do with IsSteamDeck() in cdll_client_int.cpp, the game MUST use -gamepadui in order to show the new loading screen. If you wish to make this ui be the default ui for your mod, use -gamepadui and don't modify anything unless you don't want the new loading screen. |
By default, GamepaduUI reads from the command line in I have clarified this in the readme with my latest commit, not sure why this wasn't previously documented. As far as the bug for this particular issue ticket. I am not 100% sure why the loading screen does not display on startup. I will try to set aside some time to investigate. |
Even if you remove or edit the The normal GamepadUI will function as a replacement UI if you disable the |
Indeed, gameui.dll does check that. |
…firm-enhancement Command-based confirm dialogs parent to current frame + support raw command strings (fixed)
For some reason, the new loading bar is not appearing upon my mod's startup. I have replaced the gameui.dll and all files are in the proper directories. The mod is compiled in Debug mode.
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