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ReplayViewer.php
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ReplayViewer.php
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<?php
declare(strict_types=1);
namespace libReplay;
use libReplay\actor\HumanActor;
use libReplay\data\entry\DataEntry;
use libReplay\data\Replay;
use pocketmine\entity\Entity;
use pocketmine\level\Level;
use pocketmine\utils\TextFormat;
/**
* Class ReplayViewer
* @package libReplay
*/
class ReplayViewer
{
/** @var Replay */
private Replay $replay;
/** @var HumanActor[] */
private array $actorList;
/** @var Level */
private Level $level;
/** @var DataEntry[][] */
private array $unassignedDataEntryMemory;
/** @var int */
private int $playbackSpeed = 1;
/**
* ReplayViewer constructor.
* @param Replay $replay
* @param Level $level
*/
public function __construct(Replay $replay, Level $level)
{
$this->replay = $replay;
$this->level = $level;
$this->unassignedDataEntryMemory = $replay->getDataEntryMemory();
$this->setupActorList();
}
/**
* Setup the actor list.
*
* @return void
*/
private function setupActorList(): void
{
$clientList = $this->replay->getRecordedClientList();
foreach ($clientList as $client) {
$clientId = $client->getClientId();
$position = $client->getPosition();
$rotation = $client->getRotation();
$skin = $client->getSkin();
$nbt = Entity::createBaseNBT($position, null, $rotation->yaw, $rotation->pitch);
$this->actorList[$clientId] = new HumanActor($this->level, $nbt, $skin);
$customName = $client->getCustomName();
$this->actorList[$clientId]->setNameTag($customName);
$scoreTag = TextFormat::WHITE . TextFormat::BOLD . '10' . TextFormat::RED . ' ❤';
$this->actorList[$clientId]->setScoreTag($scoreTag);
/** @var DataEntry[][] $clientScript */
$clientScript = [];
foreach ($this->unassignedDataEntryMemory as $tick => $dataEntryList) {
$clientScriptForTick = [];
foreach ($dataEntryList as $index => $dataEntry) {
$dataEntryClientId = $dataEntry->getClientId();
if ($dataEntryClientId === $clientId) {
$clientScriptForTick[] = $dataEntry;
unset($dataEntryList[$index]);
}
}
$clientScript[$tick] = $clientScriptForTick;
}
$this->actorList[$clientId]->configure($this, $clientScript);
}
}
/**
* Setup the replay player.
*
* @return void
*/
public static function setup(): void
{
Entity::registerEntity(HumanActor::class, true);
}
/**
* Play the replay currently set.
*
* @return void
*/
public function play(): void
{
$isPlaying = $this->isReplayPlaying();
if ($isPlaying) {
return;
}
foreach ($this->actorList as $actor) {
$actor->spawnToAll();
}
}
/**
* Check if the replay is currently
* being played by this viewer.
*
* @return bool
*/
public function isReplayPlaying(): bool
{
foreach ($this->actorList as $actor) {
$flaggedForDespawn = $actor->isFlaggedForDespawn();
if (!$flaggedForDespawn) {
return true;
}
}
return false;
}
/**
* Pause the currently running replay.
*
* @return void
*/
public function pause(): void
{
$isPlaying = $this->isReplayPlaying();
if (!$isPlaying) {
return;
}
$this->playbackSpeed = 0;
}
/**
* Resume a paused replay.
*
* @return void
*/
public function resume(): void
{
$isPaused = $this->playbackSpeed === 0;
if ($isPaused) {
$this->playbackSpeed = 1;
}
}
/**
* Stop the replay currently set.
*
* @return void
*/
public function stop(): void
{
$isPlaying = $this->isReplayPlaying();
if (!$isPlaying) {
return;
}
foreach ($this->actorList as $actor) {
$actor->flagForDespawn();
}
}
/**
* Get playback speed.
*
* @return int
*/
public function getPlaybackSpeed(): int
{
return $this->playbackSpeed;
}
/**
* Increase/decrease playback speed.
*
* @param bool $increase
* @return void
*/
public function changePlaybackSpeed(bool $increase = true): void
{
if ($increase === false && $this->playbackSpeed > 1) {
$this->playbackSpeed--;
return;
}
$this->playbackSpeed++;
}
}