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Dim: A Library for Compile-time Dimensional Analysis

Overview

When working with dimension quantities like length and time in code, two major problems arise:

  1. Different authors expect different units (feet instead of meters, say)
  2. Function arguments are initialized wrong at the call site

For (2), I mean

double compute_distance(double time_s, double speed_mps)
{
    return time_s*speed_mps;
}
// ...
double dist = compute_distance(speed, time); // Oops...

Dim solves these problems by using the C++ template feature to make each quantity a different type. This shifts the burden of dimension checking and many conversions to compile time rather than run time, making it very efficient. Dim is aimed at robotics and engineering applications, where calculations with dimensional quantities and especially quantities of different dimensions are common. Still, for scientific codes that typically work with nondimensional values, it can still be helpful to read and write dimensional values at the start and end of a calculation.

In addition, one often must print a quantity to a string or parse a string into a quantity. Dim provides extensive IO support through a layered approach. The easiest to use path uses the iostream facet/locale system to stash preferred formats and have them be applied wherever operator<< is used. This is as simple as

However, for programs that do not wish to use iostreams, Dim provides a simple system based on c-strings for IO.

History

v1.2

Bug fixes:

  • Fixed issue stream extraction for non-whitespace separated quantity strings.

v1.1

Bug fixes:

  • Fixed issue with compilation in C++11 mode

Features:

  • Use a custom flat map for formatters. These make setting and changing formatters less verbose, as well as improving runtime performance by some 30%.
  • Add unit index to quantity and unit. This is a 64-bit number that uniquely represents each unit.
  • Made major improvements to the Bison-based parser. The new parser does not copy any strings and is 10% more efficient.

Changes:

  • Due to the parser changes, the are ("a") and the hectare ("ha") are no longer recognized by the fallback parser. The format map for area types has gained these quantities.

v1.0

Initial release.

Quickstart

Here's a basic annotated program

#include <cassert>
#include <iostream>
#include <dim/si.hpp> // 1
using namespace si; // 2
using namespace si::literal; // 3

Length compute_distance(Time t, Speed v) { return t*v; }

int main(int argc, char** argv)
{
    Time my_time = 3_s; // 4
    Speed my_speed = 2.0 * foot/second; // 5
    Length my_distance = compute_distance(my_time, my_speed);
    std::cout << "In " << my_time << ", an object traveling at speed " << my_speed 
              << " travels " << my_distance << "\n"; // 6
    assert(sizeof(my_distance) == sizeof(double)); // No fluff.
    return  0;
}

Notes:

  1. Use the SI system with stream operators

  2. Not required, but move the si:: symbols into this namespace

  3. To use literals (see 4), you need to have this using statement

  4. Construct a Time quantity using a literal formatter. See dim/si/literal.hpp for info on how to make your own.

  5. Make a Speed quantity using arithmetic operators. my_speed is actually set to a value in m/s, but it isn't necessary to know this if you use Dim operators.

  6. This prints "In 3_s, an object traveling at speed 0.6096_m_s^-1 travels 1.8288_m"

You can find this code in example/quickstart.cpp.

In function compute_distance, the compiler has checked that e.g. Time*Speed results in units of Speed. If we instead tried to write a function body of

Length compute_distance(Time t, Speed v) { return 0.5*t*t*v; }

the program would not compile. The error is

../example/quickstart.cpp: In function ‘dim::si::Length compute_distance(dim::si::Time, dim::si::Speed)’:
../example/quickstart.cpp:8:58: error: could not convert ‘dim::operator*<dim::quantity<dim::unit<1, -1, 0, 0, 0, 0, 0, 0, dim::si::system>, double> >(dim::operator*<dim::quantity<dim::unit<0, 1, 0, 0, 0, 0, 0, 0, dim::si::system>, double> >(dim::operator*(5.0e-1, t), t), v)’ from ‘quantity<unit<[...],1,[...],[...],[...],[...],[...],[...],[...]>,[...]>’ to ‘quantity<unit<[...],0,[...],[...],[...],[...],[...],[...],[...]>,[...]>’
    8 | Length compute_distance(Time t, Speed v) { return 0.5*t*t*v; }

More on what all this template business is is below, but suffice to say that Length does not match the dimensions of Speed * Time * Time.

Building Dim

Dim is written in C++11 and has no dependencies. If C++14 or higher is available, a few extra constexpr features are enabled.

The easiest way to use Dim is to put the code in a subdirectory of your project and add

add_subdirectory(dim)

to your CMakelists.txt file. This will give you a target dim that you can depend on. There isn't much to compile in Dim, so the additional build time should be small.

Alternatively, you can run the install target to install Dim to a directory per usual cmake practice.

Design

Understanding Dimensional Analysis

In the standard low-energy physics model, there are seven dimensions:

  1. Length
  2. Time
  3. Mass
  4. Amount of substance
  5. Luminous intensity
  6. Temperature
  7. Electrical current

To these Dim adds an eighth: angle, discussed below. For each of these eight dimensions, a quantity may have an integer multiplier. For example, acceleration has dimensions of L/T^2 or one length, minus two time dimensions.

Dimensional analysis is best understood in analogy to vectors. Just as a vector can be broken down into a magnitude and a direction, a dimensional quantity is the product of a nondimensional scalar and a dimensional unit. The name is suggestive, and it should be: the direction for a vector is itself a vector with unit magnitude. The "direction" of a dimensional quantity is itself a dimensional quantity with a unit scalar -- i.e., a "unit" dimension. Dimensional quantities obey a simple algebra: q1 and q2 can be summed if their units match. The product q1*q2 is s1 * s2 * (u1+u2), where qi has scalar si and unit ui. Here, unit addition obeys vector rules.

Types and Templates

Dim fundamentally works with a class template of quantity. This in turn depends on three parameters:

  1. The scalar type (double by default)
  2. The unit
  3. The system (e.g. SI)

(The system is effectively a tag type to prevent quantities from different systems from being mixed. Dim only ships with the SI system, so this only matters if you are building your own system.)

The unit is the core of Dim. It is a set of eight short int template parameters representing the seven fundamental dimension of the standard model plus an angle dimension, but these are treated as template parameters, not class members. All operations on the unit are performed at compile time, so a quantity uses exactly as many bytes as its scalar type. The unit type is actually a separate template class that acts like a quantity with scalar value of one, though Dim goes to some length to hide the unit type from you. For the SI system, the fundamental dimensions have unit types defined as meter_, second_, radian_, and so on, while the quantities do not have the trailing underscore.

Defining Custom Quantities

You can define new quantities simply by using the C++ decltype operator. For example, suppose we wanted to represent a screw pitch. We could do

using Pitch = decltype(meter/radian);

and then Pitch becomes a convenient alias. See the code example/advanced.cpp. Alternatively, you can work with the template parameters

using Pitch = quantity<unit_divide_t<Length::unit, Angle::unit>, double>;

The metafunctions unit_multiply_t and unit_pow_t are defined similarly.

Defining Custom Literal Formatters

Dim ships with literal formatters based on the NIST standard. But often other formatters are useful for your domain. Suppose we want angular degrees to have the format _deg. We can define

inline constexpr Angle operator "" _deg(long double x) { return static_cast<double>(x)*degree; } \
inline constexpr Angle operator "" _deg(unsigned long long x) { return static_cast<double>(x)*degree; } 

so that 1_deg and 1.2_deg are both recognized as Angle constexprs. See the code example/advanced.cpp.

NIST SP 811 Standard and the Angle Unit

The National Institute of Standards and Technology Special Publication 811 is the most complete guide to SI units. Wherever possible, Dim uses the NIST SP 811 unit names, abbreviations, and so on. Note that in this standard, plurals are generally avoided, so we write "meter" and not "meters."

There is one major exception: Dim considers Angle to be a fundamental dimension. This choice resolves a lot of ambiguities in the standard system. For instance, the bedevilment caused by wondering if a frequency is Hz or is a rotational frequency is resolved. These have different units: Hz is 1/s while rotational frequency is rad/s. Other notable changes are that the units of torque ang luminous flux. The units of torque are N m / rad, so that if you apply this torque through a full revolution, you see the work done is (N m / rad) * (2 * pi * rad) = 2 * pi * W. Likewise the lumen now has base units of candela * steradian = candela * radian^2.

Type Definitions Attached to Quantity

Every quantity class holds the typedefs

  • scalar -- the scalar type, e.g. double
  • unit -- the underlying unit array (it is a type all of whose instances are the same)
  • type -- the type of this quantity
  • dimensionless -- the unit in this system that has zero for all dimension powers

The dimensionless_cast Escape Hatch

Dim allows you to "escape" from the confines of the library at will. The magnitude of a quantity is available via dimensionless_cast(). Accessing the magnitude can be useful when serializing data.

Guard Values, NaN, and bad_quantity

Dim uses NaN as a guard value in several places. You can construct a "bad" version of a type via

Length its_bad = Length::bad_quantity();

and you can check for badness with is_bad(). See Bad Quantities and NaN for details.

Math with Quantities

Quantities overload the arithemetic operators "+", "-", "", "/", the assignment operators "=", "+=", "-=", "=", "/=", and the full set of comparison operators. In short, they behave just like doubles except for the restrictions regarding dimensions. In addition, the following overoads are defined:

  • abs(): Computes the absolute value, returning the same type of quantity.
  • sqrt(): Computes the square root provided all of the dimensions are divisible by two.
  • pow<n>() : Computes the nth power where n is an integer.
  • ratpow<p,q>() Computes the quantity to the p/q power, provided all of the resulting dimensions are integers.

In addition, Angle types have the related trigonometric functions defined:

  • double sin(Angle const& q)
  • double cos(Angle const& q)
  • double tan(Angle const& q)
  • Angle asin(double const& x)
  • Angle acos(double const& x)
  • Angle atan(double const& x)
  • Angle atan2(double const& x, double const& y)
  • template<class Q> Angle atan2(Q const& x, Q const& y)

Understanding Errors

Dim uses static assertions to improve the legibility of most compile errors. As Dim is a template library, there's a lot of "angry template error" messages to wade through, but you should be able to find a more helpful error in the spew, such as

... error: static assertion failed: Length dimensions do not match.

In some cases, the compiler will give errors of the form

... error: conversion from ‘quantity<unit<1,[...],[...],[...],[...],[...],[...],[...],[...]>,[...]>’ to non-scalar type ‘quantity<unit<2,[...],[...],[...],[...],[...],[...],[...],[...]>,[...]>’ requested
    8 |     si::Area A2 = L;

To decode this, we've tried to assign a length to an area. You can see in the template that the RHS has a length dimension of 1 while the LHS has a length dimension of 2.

Input and Output

In Dim, "input and output" is used to mean deserialization and serialization from text.

Formatters, Facets, and Locales

Input/output in Dim rests on the formatter class. The formatter is a simple class that associates a string "symbol" with information on how to nondimensionalize a quantity. For example

si::formatter<si::Angle> degree_formatter("deg", si::degree);

will format angles as degrees. The template parameter is the quantity type (si::Angle), the first argument is the symbol string ("deg"), and the second argument gives what you would multiply 1.0 by to obtain a quantity of the indicated symbol (si::degree). There's an optional third argument that is used for temperature conversion as an additive offset:

si::formatter<si::Temperature> fahrenheit_format("F", 5./9.*kelvin, 255.37*kelvin);

Hey, no one ever said thermodynamics was easy.

Formatters provide input and output methods. Input takes the form

si::Angle x = degree_formatter.input(90.0);

while output is

si::formatted_quantity<double> fmt = degree_formatter.output(2_rad);

The formatted_quantity divides the output into a scalar (double) part value() and a char const* symbol part symbol(). This allows you to do

printf("My angle is %g_%s\n", fmt.value(), fmt.symbol());

or put the result into structured XML, etc. An overload for operator<< allows for interaction with ostream objects:

std::cout << "My angle is " << degree_formatter.output(2_rad) << "\n";

Formatters are nice, but keeping track of them is often a bother. Dim taps into the facet/locale system of std::iostream to make these formatters available transparently to stream operators. The facet allows operator<< and operator>> to look up the appropriate formatter for the quantity and apply it. To use this system, you need to install the Dim facet into the global locale. You may want to adjust the format to match expectations in your domain. Here's an example of setting up angles to be output in degrees by default:

#include <dim/si.hpp>
namespace si = ::dim::si;

int main(int argc, char** argv)
{
    // Let's format angles as degrees
    auto* facet = si::system::make_default_facet(); // obtain the default si facet    
    si::formatter<si::Angle> degree_formatter("deg", si::degree);
    facet->output_formatter(degree_formatter); // Set a new output format for angles    
    si::add_to_global_locale(facet); // Install the updated facet in the global locale
    
    si::Angle angle = M_PI*0.5 * si::radian;    
    std::cout << "Angle is " << angle << "\n";
    return 0;
}

What happens if the facet doesn't exist in the locale, or if the facet doesn't have a formatter for our case? Dim provides fallback options in these cases described below.

Printing Quantities

Printing takes advantage of the fact that each quantity can only have one default way to print it. Thus the facet maintains a map indexed by the quantity's dimension to the formatter to use. When you call facet->output_formatter(), you are replacing the default format. (If you want to override the format only in certain places, you can construct and use the formatter as shown above.)

Basic Format

But what if there's no format? Well, Dim has a basic fallback output format. A symbol is associated with each dimension in a system, so a unit symbol can be reconstructed. This is correct, but it isn't usually very pretty. Thus suppose we had a torque we wanted to print:

si::Torque T = 3_N * 2_m / 1.2_rad;
std::cout << "Torque is " << T << "\n";

If there's no output formatter for si::Torque, the output will be "5_rad^-1_kg_m^2_s^-2".

You can access these basic printing functions directly with print_unit() and print_quantity(). The former prints the unit alone, while the latter will print the scalar and the unit joined by '_'.

Parsing Quantities

Input is a different beast. Because Dim is strongly typed, we know the desired quantity type. The task is to verify that the input string can be parsed to a matching dimension, then apply the conversion factor for that dimension to the scalar part. For example,

si::Angle the_angle;
std::cout << "Enter an angle: ";
std::cin >> the_angle;

If the user enters is 3 deg, Dim determines that the scalar part is 3 and the symbol is 3*pi/180 rad -- an angle type. All is well. If the user enters 12 ft, this is a valid quantity, but not a valid angle. As Dim doesn't use exceptions, we treat incompatible input dimensions as a "bad quantity" -- a silent NaN. The test the_angle.is_bad() can check if an invalid input was received.

Stream-based Parsing

The facet maintains a map from input type to symbol for each quantity type indexed by the symbol string. If the input unit string is an exact match to a map entry, that formatter is used to parse the quantity. This provides a flexible system where you can provide formatters for whatever domain-specific conventions you work with. Dim ships with format maps for many common quantities. These are derived from the NIST suggestions. For instance, here's the default length map:

    static const format_map<Length> s_known {
        {"in",   formatter<Length>("in", inch) },
        {"inch", formatter<Length>("inch", inch)},
        {"ft",   formatter<Length>("ft", foot)},
        {"foot", formatter<Length>("foot", foot)},
        {"yd",   formatter<Length>("yd", yard)},
        {"yard", formatter<Length>("yard", yard)},
        {"mi",   formatter<Length>("mi", mile)},
        {"mile", formatter<Length>("mile", mile)},
        {"nmi",  formatter<Length>("nmi", nautical_mile)},
        {"nautical_mile", formatter<Length>("nautical_mile", nautical_mile)}
    };

Note that "m" and related SI ("km", "mm", etc) units aren't included because they are handled by the fallback parser below -- SI units are generally easy to parse. But suppose for your domain, you wanted to accept "feet" for "foot" and "nm" for nautical mile (yes, that's a symbol clash with nanometer -- but you know what your users expect). You could add these to the facet via

auto* facet = si::system::make_default_facet(); // obtain the default si facet    
facet->input_formatter(formatter<Length>("feet", foot));
facet->input_formatter(formatter<Length>("nm", nautical_mile));

Because the map is consulted before the fallback parser is called, you've overridden the meaning of "nm" for your program.

Dim uses a custom flat map to store the formatters. The maps are sorted upon each insertion, but are substantially faster to search during normal operation of the facet as the data is contiguous in memory.

Dim provides si::to_string() and si::from_string() to use the facet without stream-based operations. Additionally, parse_quantity() provides an interface that doesn't use std::string or the facet.

Fallback Parser

When a symbol isn't recognized, Dim falls back to a Bison-built parser for SI types. This parser understands (almost all of) the SI prefixes and symbols defined in NIST SP 811. The parser recognizes _, * and space as multiplication, / as division, and ^ as exponentiation, as well as parentheses.

The symbol tables differ very slightly from the standard, avoiding non-ASCII characters.

Prefix Magnitude
y 1e-24
z 1e-21
a 1e-18
f 1e-15
p 1e-12
n 1e-9
u* 1e-6
m 1e-3
c 1e-2
d 1e-1
Y 1e24
Z 1e21
E 1e18
P 1e15
T 1e12
G 1e9
M 1e6
k 1e3
h 1e2

*mu (μ) has been replaced by "u".

Symbol Name
m meter
s second
rad radian
g gram
K kelvin
mol mole
A ampere
cd candela
Hz hertz
sr steradian
N newton
Pa pascal
J joule
W watt
C coulomb
V volt
F farad
R* ohm
S siemens
Wb weber
T tesla
H henry
Im lumen
Ix lux
Bq becquerel
Sv sievert
kat katal
L liter
eV electron volt
bar bar
-- are**

*Omega (Ω) has been replaced by "R".

**The are (symbol "a") has been excluded as it makes parsing the units string ambiguous (is "Pa" a pascal or is it a petaare?).

The Bison-generated C++ code is part of the Dim project so that you don't need Bison installed to build or use Dim. If you wish to modify the grammar, the provided Makefile will regenerate the code. The parser has been designed to avoid memory allocation or string copies.

Simple and Complete Parsing

The parse_quantity() function accesses the default unit symbol maps and uses the fallback parser where required. You call it like so:

double scale = ...; // Taken from your data source
char const* unit_string = ... ; // Taken from your data source
si::Force f;
if (parse_quantity(f, scale, unit_string)) {
    // Use f
}

This avoids the use of std::string or iostream while still having access to both layers of the input code. The default symbol map is consulted first, followed by the fallback parser if that map doesn't contain the symbol.

Advanced Topics

Metaprogramming with Quantities

One pitfall for C++ class templates is that each instantiation is a totally independent class at run time with no relation to any other instantiation. Thus si::Length and si::Time are no more related than std::string and double. This is often painful for code that wants to handle these types in a uniform way. To aid with this, Dim provides a macro DIM_IS_QUANTITY that works with the C++ Substitution Failure is not an Error (SFINAE -- this language has the worst jargon).
It works like this

template<class Q, DIM_IS_QUANTITY(Q)>
char* print_quantity(char* o_quant_str, Q const& q)
{
    int offset = sprintf(o_quant_str, "%g_", static_cast<double>(q.value));
    print_unit(o_quant_str+offset, q);
    return o_quant_str;
}

The print_quantity function template is thus only defined for quantity types, where we know q will have a member value. A C++17 if constexpr functionality may be added at a later date.

Micro-Optimization for Nondimensionalization

If you need to nondimensionalize a quantity say for serialization, you may want to squeeze out all the performance you can while still using the facilities of Dim to catch errors. For example, here are three ways to nondimensionalize a length:

Length L = 2_m;
double v1 = dimensionless_cast(L); // 1
double v1 = L / meter; // 2
double v2 = L / meter_; // 3

(1) just uses our knowledge that lengths are stored in meters. It doesn't document this fact very well, however (2) does just what it says, provide the length of L in meters. However, since meter is itself a Length quantity, this actually performs a floating point division (2.0/1.0). (3) uses the specially defined unit types (these are the same as the quantities but have a trailing underscore). The operator/ action here understands that a unit has, well, unit value, so avoids the division. In fact, at runtime, (1) and (3) produce the same assembly code.

Fractional Dimensions

Dim does not support fractional dimension like "m^1/2" that are used in some domains. Supporting these really complicates the metaprogramming and makes your program compile slower. You can typically work with e.g. squared quantities to obtain integer dimensions. (If your application has fractal dimensions, why are you using this library at all?) If this is too much of a burden, the boost::units library provides this feature.

Bad Quantities and NaN

When __FAST_MATH__ is defined, Dim uses an expanded notion of a "bad" floating point number that includes numbers that are Inf, -Inf, and NaN in IEEE 754 floating point. The rationale is that on embedded systems (ARM in particular), you often must compile with -Ofast to obtain access to SIMD instructions. When you do this, std::isnan() always evaluates to false. Dim uses its own is_bad() function to work around this. The trade-off is that algorithms relying on correct behavior with Inf will see values as "bad". But such algorithms are usually limited to specialized scientific codes rather than the more general robotics and engineering codes Dim is intended for.

Note if __FAST_MATH__ isn't defined, then is_bad() is an alias for isnan().

Appendix A: Default Quantity Input Symbols

For non-SI quantities, Dim provides a default override map for typical unit abbreviations. See Stream-based Parsing for information on changing these lists. Note that standard SI notation doesn't appear below as the parser handles it just fine.

Temperature

  • "F" : Fahrenheit
  • "R" : Rankine
  • "C" : Celsius

Length

  • "in" : Inch
  • "inch" : Inch
  • "ft" : Foor
  • "foot" : Foot
  • "yd" : Yard
  • "yard" : Yard
  • "mi" : Mile
  • "mile" : Mile
  • "nmi" : Nautical Mile
  • "nautical_mile" : Nautical Mile

Time

  • "min" : Minute
  • "h" : Hour
  • "hr" : Hour
  • "minute" : Minute
  • "hour" : Hour

Mass

  • "oz" : Ounce (mass)
  • "lb" : Pound (mass)
  • "lbm" : Pound (mass)
  • "slug" : Slug
  • "ounce" : Ounce (mass)
  • "pound" : Pound (mass)
  • "pound_mass" : Pound (mass)

Angle

  • "radian" : Radian
  • "deg" : Degree
  • "mil" : Mil
  • "mrad" : Milliradian
  • "milliradian" : Milliradian
  • "turn" : Turn
  • "'" : Minute (angle)
  • "min" : Minute (angle)
  • "minute" : Minute (angle)
  • """ : Second (angle)
  • "s" : Second (angle)
  • "second" : Second (angle)

SolidAngle

  • "steradian" : Steradian
  • "sp" : Spat
  • "spat" : Spat

Force

  • "dyn" : Dyne
  • "lb" : Pound (force)
  • "lbf" : Pound (force)
  • "pound" : Pound (force)
  • "pound_force" : Pound (force)

Pressure

  • "lbf/in^2" : Pound (force) per Square Inch
  • "lbf_in^-2" : Pound (force) per Square Inch
  • "lb/in^2" : Pound (force) per Square Inch
  • "lb_in^-2" : Pound (force) per Square Inch
  • "pounds_per_inch2" : Pound (force) per Square Inch
  • "pounds_per_square_inch" : Pound (force) per Square Inch
  • "torr" : Torr
  • "atm" : Standard Atmosphere
  • "atmosphere" : Standard Atmosphere

Energy

  • "kW_hr" : Kilowatt Hour
  • "kW*hr" : Kilowatt Hour
  • "kWhr" : Kilowatt Hour
  • "erg" : Erg
  • "foot_pound" : Foot Pound (force)
  • "ft_lb" : Foot Pound (force)
  • "ft_lbf" : Foot Pound (force)
  • "BTU" : British Thermal Unit

Power

  • "hp" : Horsepower

Area

  • "acre" : Acre
  • "sq_mi" : Square Mile
  • "mi^2" : Square Mile
  • "mile2" : Square Mile
  • "sq_ft" : Square Foot
  • "ft^2" : Square Foot
  • "foot2" : Square Foot
  • "a" : are
  • "ha" : hectare

Volume

  • "cc" : Cubic Centimeter
  • "gal" : Gallon
  • "gallon" : Gallon
  • "acre_ft" : Acre Foot
  • "acre_foot" : Acre Foot
  • "cu_ft" : Cubic Foot
  • "ft^3" : Cubic Foot
  • "cubic_foot" : Cubic Foot
  • "cu_in" : Cubic Inch
  • "in^3" : Cubic Inch
  • "cubic_inch" : Cubic Inch
  • "cu_yd" : Cubic Yard
  • "yd^3" : Cubic Yard
  • "cubic_yard" : Cubic Yard

FlowRate

  • "gal/s" : Gallon per Second
  • "gal/min" : Gallon per Minute
  • "meter3/second" : Cubic Meter per Second
  • "liter/second" : Liter per Second
  • "gallon/second" : Gallon per Second
  • "gallon/minute" : Gallon per Minute

Speed

  • "mps" : Meter per Second
  • "kph" : Kilometer per Hour
  • "mph" : Mile per Hour
  • "miles_per_hour" : Mile per Hour
  • "knot" : Knot
  • "kn" : Knot
  • "kt" : Knot
  • "ft/s" : Foot per Second
  • "feet_per_second" : Foot per Second

Acceleration

  • "ft/s^2" : Foot per Squared Second
  • "feet_per_second2" : Foot per Squared Second

AngularRate

  • "deg/s" : Degree per Second
  • "degrees_per_second" : Degree per Second
  • "radians_per_second" : Radian per Second

AngularAcceleration

  • "deg/s^2" : Degree per Squared Second
  • "degrees_per_second2" : Degree per Squared Second
  • "radians_per_second2" : Radian per Squared Second