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mgear_solvers: sping node seems to have an evaluation problem with Maya 2019 timeline caching #4

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jdrese opened this issue May 15, 2019 · 2 comments
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@jdrese
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jdrese commented May 15, 2019

This has been reported by a LinkedIn contact.

But i just found a small bug i think and was wondering if you know a solution. Cause we are working in maya 2019 in the animation. And on the characters we use a bit of these dynamic chains. But when we use it in combination with the timeline caching of maya 2019 the chains dont work anymore. We have to switch the timeline chaching off and on, and then it works again till i move one of the controllers again...

Need to check this one to see if we can solve this by adding the caching API requirements

@jdrese jdrese added bug Something isn't working enhancement New feature or request labels May 15, 2019
@jdrese jdrese self-assigned this May 15, 2019
@JaschaW
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JaschaW commented Nov 3, 2020

I actually came across this recently as well. I asked Will Telford on twitter about this. Link to tweet: https://twitter.com/JaschaWoh/status/1319886285998346241?s=20 within the tweet he linked me to this document https://download.autodesk.com/us/company/files/MayaCachedPlayback/2020/MayaCachedPlaybackWhitePaper.html?_ga=2.55730728.2007064743.1603552805-1340695335.1603034378#dynamics-and-layered-caching I have not tried it yet, but gives something to work from. I think it might be one of those parameters that need to exist within the plugin to evaluate within the cached state.

@miquelcampos
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Thanks @JaschaW please feel free to help with this :)

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