We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
my simulator backgroud is different from demo ,where is the problem?Is it about assets?how can i to fix it? thanks!
The text was updated successfully, but these errors were encountered:
The shader for the skybox is declared for version 150 (OpenGL version 3.2) and the terrain shader is declared for version 330 (OpenGL version 3.3)
metadrive/metadrive/shaders/terrain.frag.glsl
Line 1 in aaed1f7
metadrive/metadrive/shaders/skybox.frag.glsl
So you would need a system with an OpenGL driver supporting at least version 3.3 in order to get both the sky and the road working.
You can check your OpenGL version using glxinfo from the mesa-utils apt package
glxinfo
mesa-utils
Sorry, something went wrong.
No branches or pull requests
my simulator backgroud is different from demo ,where is the problem?Is it about assets?how can i to fix it?
thanks!
The text was updated successfully, but these errors were encountered: