You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The biggest hurdle was that I needed to compile Mame with NO_USE_XINPUT = 0
Aside from that, it works great. Light gun games require the use of a cursor unless the game has a really good calibration routine. Honestly though it's best when you just shoot from the hip.
wminput's Joystick functionality is disabled via udev to avoid screwing up emulators that rely on joystick order.
mame needs to be told about the lightguns via hardcoded Xinput names
Xinput devices need hardcoded device paths
udev rules create symlinks for wiimotes to make Xinput happy.
wminput needs to be running before X starts (see wiimote init script)
Mouse has to be disabled in mame for this to work well, so the different wiimote buttons are mapped to unique keyboard presses. Mame (or X, not sure) does not recognize the full range of linux keypresses, so things get tricky.
The text was updated successfully, but these errors were encountered:
elsonrodriguez
changed the title
Wiimote support for Mame
Wiimote Lightgun support for MAME
Jan 9, 2016
I followed this guide to enable Wiimotes as a lightgun for Mame:
http://blog.novaslp.net/post/97113634233/wiimotes-as-lightguns-in-mame-on-linux
The biggest hurdle was that I needed to compile Mame with
NO_USE_XINPUT = 0
Aside from that, it works great. Light gun games require the use of a cursor unless the game has a really good calibration routine. Honestly though it's best when you just shoot from the hip.
My configuration is in a jumbled mess here: https://gist.github.com/elsonrodriguez/de9ad8dad7e1f672e2bd
Key points:
The text was updated successfully, but these errors were encountered: