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Software Rendering

If you don't have a compatible GPU, you can use a software renderer to run BigWheels applications. Note that not all features may be supported by the software renderer, and performance will suffer significantly.

WARP (DirectX)

The Windows Advanced Rasterization Platform is a software renderer provided by Microsoft as part of the DirectX runtime.

BigWheels supports using WARP as the renderer natively. Simply pass --use-software-renderer as a command-line flag to the application and WARP will be selected.

bin/bigwheels_application.exe --use-software-renderer

Note that while WARP already comes with Windows, we use DX12 features that require the latest version of WARP, which is distributed indipendently. You can download the latest pre-built WARP DLL here (simply double-click d3d10warp.dll under build/native/amd64 to download). Place this DLL in the same folder of your executables before running.

SwiftShader (Vulkan)

BigWheels can use SwiftShader's Vulkan ICD in place of a GPU's ICD using the VK_ICD_FILENAMES environment variable, which will instruct the Vulkan loader to load a specific ICD.

Using BigWheels with SwiftShader requires building or obtaining a pre-compiled binary for SwiftShader.

Building SwiftShader on Windows

git clone https://swiftshader.googlesource.com/SwiftShader
cd SwiftShader
mkdir build-vs2019
cmake .. -G "Visual Studio 16 2019" -A x64 -Thost=x64 -DSWIFTSHADER_BUILD_PVR=FALSE -DSWIFTSHADER_BUILD_TESTS=FALSE -DSWIFTSHADER_WARNINGS_AS_ERRORS=FALSE -DSWIFTSHADER_ENABLE_ASTC=FALSE -DSPIRV_SKIP_EXECUTABLES=TRUE

Open SwiftShader.sln and build.

The DLL and JSON for the ICD will be located in build-vs2019/Windows.

Building SwiftShader on Linux

git clone https://swiftshader.googlesource.com/SwiftShader
cd SwiftShader
mkdir build-make
cd build-make
cmake .. -DSWIFTSHADER_BUILD_PVR=FALSE -DSWIFTSHADER_BUILD_TESTS=FALSE -DSWIFTSHADER_WARNINGS_AS_ERRORS=FALSE -DSWIFTSHADER_ENABLE_ASTC=FALSE -DSPIRV_SKIP_EXECUTABLES=TRUE
make -j $(nproc)

The .so and JSON for the ICD will be located in build-make/Linux.

Using the SwiftShader ICD

The DLL/.so library and JSON manifest can be copied to a different location. Remember to set/export the VK_ICD_FILENAMES environment variable before running any of the BigWheels samples.

Windows

If you're running the application as a standalone application outside of Visual Studio, set the VK_ICD_FILENAMES environment variable before running the application. For example, in PowerShell:

$env:VK_ICD_FILENAMES = 'C:\absolute\path\to\vk_swiftshader_icd.json'
bin/bigwheels_application.exe

If you are using Visual Studio and running an application through it, add VK_ICD_FILENAMES=C:\absolute\path\to\vk_swiftshader_icd.json as an entry to Configuration Properties -> Debugging -> Environment in the project's property pages, as shown in the following screenshot. Do not use quotes around the path or a path with spaces in it.

Environment property variable in Visual Studio

Linux

Set the VK_ICD_FILENAMES environment variable before running the application.

VK_ICD_FILENAMES=/absolute/path/to/vk_swiftshader_icd.json bin/bigwheels_application