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game_modes.py
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game_modes.py
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# For python 3 compatible
from __future__ import division, absolute_import, print_function
try: input = raw_input
except: pass
from getch import getch
import game_structure as gs
from musictools import (play_progression, random_progression,
random_key, isvalidnote, resolve_with_chords, chordname,
random_chord, easy_play, play_wait)
import settings as st
# External Dependencies
import time, random, sys
from copy import copy
from collections import OrderedDict
from multiprocessing import Process
from mingus.midi import fluidsynth # requires FluidSynth is installed
from mingus.core import progressions, intervals, chords as ch
import mingus.core.notes as notes
from mingus.containers import NoteContainer, Note, Bar
# Decorators
def repeat_question(func):
def func_wrapper(*args, **kwargs):
st.NEWQUESTION = False
return func(*args, **kwargs)
return func_wrapper
def new_question(func):
def func_wrapper(*args, **kwargs):
st.NEWQUESTION = True
return func(*args, **kwargs)
return func_wrapper
# Menu Command Actions
@repeat_question
def play_cadence():
play_progression(st.CADENCE, st.KEY, Iup=st.I, bpm=st.BPM)
play_wait()
# time.sleep(2 * st.DELAY)
# @repeat_question
# def set_delay():
# st.DELAY = float(input("Enter the desired delay time (in seconds): "))
@repeat_question
def set_bpm():
st.BPM = float(input("Enter the desired BPM: "))
@new_question
def toggle_triads7ths():
if st.I == "I7":
st.I, st.II, st.III, st.IV, st.V, st.VI, st.VII = \
"I", "II", "III", "IV", "V", "VI", "VII"
else:
st.I, st.II, st.III, st.IV, st.V, st.VI, st.VII = \
"I7", "II7", "III7", "IV7", "V7", "VI7", "VII7"
st.NUMERALS = st.I, st.II, st.III, st.IV, st.V, st.VI, st.VII
@new_question
def set_key(reset_score=True):
mes = ("Enter the desired key, use upper-case for major "
"and lower-case for minor (e.g. C or c).\n"
"Enter R/r for a random major/minor key.")
newkey = input(mes)
keys = ['A', 'Bb', 'B', 'C', 'C#', 'D', 'Eb', 'E', 'F', 'F#', 'G', 'Ab']
if newkey == 'R':
st.KEY = random.choice(keys)
elif newkey == 'r':
st.KEY = random.choice(keys).lower()
elif notes.is_valid_note(newkey):
st.KEY = newkey
else:
print("Input key not understood, key unchanged.")
st.CURRENT_MODE.intro()
if reset_score:
st.COUNT = 0
st.SCORE = 0
@repeat_question
def toggle_many_octaves():
st.MANY_OCTAVES = not st.MANY_OCTAVES
print("MANY_OCTAVE : {}".format(st.MANY_OCTAVES))
@repeat_question
def arpeggiate(invert=False, descending=False, chord=None, bpm=None,
durations=None):
if not bpm:
bpm = st.BPM
# if not delay:
# delay = st.DELAY/2
if chord:
pass
elif st.CURRENT_MODE.name in ['single_chord', 'chord_tone']:
chord = st.CURRENT_Q_INFO["chord"]
elif st.CURRENT_MODE.name in ['interval']:
chord = st.CURRENT_Q_INFO["interval"]
else:
print("Arpeggiation not available in {} mode.".format(st.CURRENT_MODE))
return
arpeggiation = [x for x in chord]
if invert:
arpeggiation = [arpeggiation[i] for i in invert]
elif descending:
arpeggiation.reverse()
# Play
easy_play(arpeggiation, durations, bpm)
play_wait() # play wait
# bar = Bar()
# if not durations:
# durations = [4]*len(arpeggiation)
# for x, d in zip(arpeggiation, durations):
# bar.place_notes(x, d)
# fluidsynth.play_Bar(bar, bpm=bpm)
# for x in arpeggiation:
# fluidsynth.play_Note(x)
# time.sleep(delay)
def change_mode_settings(mode):
if mode == "interval":
interval_modes = \
["triads", "sevenths", "ascending", "descending", "mixed"]
mes = "Enter:\n"
mes += "\n".join(["{} for {}".format(k, m)
for k, m in enumerate(interval_modes)])
user_response = getch(mes)
st.INTERVAL_MODE = interval_modes[user_response]
else:
pass
def change_game_mode(new_mode):
@new_question
def _change_mode():
st.COUNT = 0
st.SCORE = 0
if new_mode == st.CURRENT_MODE.name:
change_mode_settings(new_mode)
st.CURRENT_MODE = game_modes[new_mode]
return _change_mode
@repeat_question
def play_question_again():
return
@repeat_question
def toggle_alt_chord_tone_res():
st.ALTERNATIVE_CHORD_TONE_RESOLUTION = \
(st.ALTERNATIVE_CHORD_TONE_RESOLUTION + 1) % 3
print("Switching to chord tone resolution "
"option {}".format(st.ALTERNATIVE_CHORD_TONE_RESOLUTION))
menu_commands = [
gs.MenuCommand("v", "hear the cadence",
play_cadence),
gs.MenuCommand("w", "change the BPM",
set_bpm),
gs.MenuCommand("s", "toggle between hearing triads and hearing seventh "
"chords",
toggle_triads7ths),
gs.MenuCommand("k", "change the key",
set_key),
gs.MenuCommand("o", "toggle between using one octave or many",
toggle_many_octaves),
gs.MenuCommand("m", "to arpeggiate chord (not available in progression "
"mode)",
arpeggiate),
gs.MenuCommand("p", "switch to random progression mode (experimental)",
change_game_mode('progression')),
gs.MenuCommand("n", "switch to interval mode",
change_game_mode('interval')),
gs.MenuCommand("t", "switch to chord tone mode",
change_game_mode('chord_tone')),
gs.MenuCommand("h", "switch to single chord mode",
change_game_mode('single_chord')),
gs.MenuCommand("i", "toggle between chord tone resolutions",
toggle_alt_chord_tone_res),
gs.MenuCommand("x", "quit",
sys.exit),
gs.MenuCommand("", "hear the chord or progression again",
play_question_again,
input_description="Press Enter"),
]
menu_commands = OrderedDict([(mc.command, mc) for mc in menu_commands])
# Game Mode Intro Functions
def intro(play_cadence=True):
print("\n" + "~" * 20 + "\n")
# List menu_commands
print("Note: At any time enter")
for mc in menu_commands.values():
print(mc.input_description, "to", mc.description)
print("\n" + "-" * 10 + "\n")
# Display key
if st.KEY == st.KEY.lower():
print("KEY:", st.KEY.upper(), "min")
else:
print("KEY:", st.KEY, "Maj")
print("-" * 10)
# Play cadence
if play_cadence:
play_progression(st.CADENCE, st.KEY, Iup=st.I)
play_wait()
# time.sleep(st.DELAY)
# time.sleep(st.DELAY)
return
###############################################################################
### Interval ##################################################################
###############################################################################
@new_question
def eval_interval_name(user_answer, interval, diatonic):
semitone_distance = int(interval[1]) - int(interval[0])
names = ['8', '2b', '2', '3b', '3', '4', '5b', '5', '6b', '6', '7b', '7']
correct_answer = names[semitone_distance % 12]
user_answer = user_answer.strip()
print("Your answer: ", user_answer)
print("Correct Answer:", correct_answer)
note_nums = [diatonic.note2num(x) for x in interval]
print("Interval Notes:", " ".join([str(x) for x in note_nums]))
if user_answer == correct_answer:
st.SCORE += 1
print("Good Job!")
print()
else:
print("It's ok, you'll get 'em next time.")
print()
play_wait()
@new_question
def eval_interval(ans, interval, diatonic):
try:
int(ans)
answers = [x for x in ans]
except:
answers = ans.split(" ")
def parse_answer(ans):
try:
return int(ans) % 8
except:
try:
note_name = ans[0].upper() + ans[1:] # capitalize for mingus
return diatonic.note2num(Note(ans))
except:
return "Err"
user_answers = [parse_answer(ans) for ans in answers]
correct_answers = [diatonic.note2num(x) for x in interval]
if len(answers) < len(interval):
print("too few answers")
if len(answers) > len(interval):
print("too many answers")
print("Your answer: ", " ".join([str(x) for x in user_answers]))
print("Correct Answer:", " ".join([str(x) for x in correct_answers]))
###debug (safe to delete)
try:
semitone_distance = int(interval[1]) - int(interval[0])
except:
print()
print(interval)
print()
raise
###end of debug (safe to delete)
semitone_distance = int(interval[1]) - int(interval[0])
names = ['8', '2b', '2','3b', '3', '4', '5b', '5', '6b', '6', '7b', '7']
print("Interval:", names[semitone_distance % 12])
if all([x == y for x, y in zip(user_answers, correct_answers)]):
st.SCORE += 1
print("Good Job!")
print()
else:
print("It's ok, you'll get 'em next time.")
print()
play_wait()
def new_question_interval():
if st.NEWQUESTION:
if st.COUNT:
print("score: {} / {} = {:.2%}"
"".format(st.SCORE, st.COUNT, st.SCORE/st.COUNT))
st.COUNT += 1
# Pick Ioctave
if st.MANY_OCTAVES:
Ioctave = random.choice(st.OCTAVES)
else:
Ioctave = st.DEFAULT_IOCTAVE
from musictools import Diatonic
diatonic = Diatonic(key=st.KEY, Ioctave=Ioctave)
# pick first note
if st.FIXED_ROOT:
first_note = diatonic.notes[st.FIXED_ROOT - 1]
else:
first_note = random.choice(diatonic.notes)
# pick second note
if st.INTERVAL_MODE == 'triads':
number = random.choice([3, 5, 8])
interval = diatonic.interval(number, root=first_note,
ascending=True)
elif st.INTERVAL_MODE == 'sevenths':
number = random.choice([3, 5, 7, 8])
interval = diatonic.interval(number, root=first_note,
ascending=True)
elif st.INTERVAL_MODE == 'ascending':
number = random.choice(st.INTERVALS)
interval = diatonic.interval(number, root=first_note,
ascending=True)
elif st.INTERVAL_MODE == 'descending': # redundant for harmonic intrvls
number = random.choice(st.INTERVALS)
interval = diatonic.interval(number, root=first_note,
ascending=False)
elif st.INTERVAL_MODE == 'mixed': # redundant for harmonic intervals
number = random.choice(st.INTERVALS)
interval = diatonic.interval(number, root=first_note,
ascending=bool(random.choice([0, 1])))
else:
raise Exception("Can't understand. st.INTERVAL_MODE = {}"
"".format(st.INTERVAL_MODE))
# change Unison intervals to P8 intervals
if len(interval) == 1:
P8 = copy(interval[0])
P8.octave += 1
interval = NoteContainer([interval[0], P8])
# store question info
st.CURRENT_Q_INFO = {'interval': interval,
'Ioctave': Ioctave,
'diatonic': diatonic}
else:
interval = st.CURRENT_Q_INFO['interval']
Ioctave = st.CURRENT_Q_INFO['Ioctave']
diatonic = st.CURRENT_Q_INFO['diatonic']
# Play interval
if st.HARMONIC_INTERVALS:
easy_play(interval)
else:
easy_play([x for x in interval])
# Request user's answer
ans = input("Enter 1-7 or note names separated by spaces: ").strip()
if ans in menu_commands:
menu_commands[ans].action()
else:
if st.NAME_INTERVAL:
eval_interval_name(ans, interval, diatonic)
else:
eval_interval(ans, interval, diatonic)
return
###############################################################################
### single chord ##############################################################
###############################################################################
@new_question
def eval_single_chord(usr_ans, correct_numeral, root_note):
correct_ = False
if usr_ans == str(st.NUMERALS.index(correct_numeral) + 1):
correct_ = True
else:
try:
usr_note_val = int(Note(usr_ans[0].upper() + usr_ans[1:])) % 12
correct_note_val = int(Note(root_note)) % 12
if usr_note_val == correct_note_val:
correct_ = True
except:
pass
return correct_
def new_question_single_chord():
# Choose new chord+octave/Progression
# Single chord mode
if st.NEWQUESTION:
if st.COUNT:
print("score: {} / {} = {:.2%}".format(st.SCORE, st.COUNT,
st.SCORE/st.COUNT))
st.COUNT += 1
# Pick random chord/octave
numeral, chord, Ioctave = random_chord()
# store question info
st.CURRENT_Q_INFO = {'numeral': numeral,
'chord': chord,
'Ioctave': Ioctave}
else:
numeral = st.CURRENT_Q_INFO['numeral']
chord = st.CURRENT_Q_INFO['chord']
Ioctave = st.CURRENT_Q_INFO['Ioctave']
# Play chord
play_progression([numeral], st.KEY, Ioctave=Ioctave)
# Request user's answer
ans = getch("Enter 1-7 or root of chord: ").strip()
if ans in menu_commands:
menu_commands[ans].action()
else:
if isvalidnote(ans):
if eval_single_chord(ans, numeral, chord[0].name):
st.SCORE += 1
print("Yes!", chordname(chord, numeral))
if st.RESOLVE_WHEN_CORRECT:
resolve_with_chords(numeral, key=st.KEY, Ioctave=Ioctave,
numerals=st.NUMERALS, bpm=st.BPM*2)
play_wait()
else:
print("No!", chordname(chord, numeral))
if st.RESOLVE_WHEN_INCORRECT:
resolve_with_chords(numeral, key=st.KEY, Ioctave=Ioctave,
numerals=st.NUMERALS, bpm=st.BPM*2)
play_wait()
else:
print("User input not understood. Please try again.")
return
###############################################################################
### progession ################################################################
###############################################################################
@new_question
def eval_progression(ans, prog, prog_strums):
try:
int(ans)
answers = [x for x in ans]
except:
answers = ans.split(" ")
answers_correct = []
for i, answer in enumerate(answers):
try:
correct_numeral = prog[i]
tmp = progressions.to_chords([correct_numeral], st.KEY)[0]
root = NoteContainer(tmp)[0].name
user_correct = eval_single_chord(answer, correct_numeral, root)
print(user_correct)
answers_correct.append(user_correct)
except IndexError:
print("too many answers")
if len(answers) < len(prog):
print("too few answers")
print("Progression:", " ".join(prog_strums))
print("Your answer: ", " ".join(answers))
print("Correct Answer:", " ".join(
[str(st.NUMERALS.index(x) + 1) for x in prog]))
if all(answers_correct):
st.SCORE += 1
print("Good Job!")
print()
else:
print("It's ok, you'll get 'em next time.")
print()
# time.sleep(st.DELAY)
play_wait()
def new_question_progression():
if st.NEWQUESTION:
if st.COUNT:
print("score: {} / {} = {:.2%}".format(st.SCORE, st.COUNT,
st.SCORE/st.COUNT))
st.COUNT += 1
# Find random chord progression
prog_length = random.choice(st.PROG_LENGTHS)
prog, prog_strums = random_progression(prog_length, st.NUMERALS,
st.CHORD_LENGTHS)
# store question info
st.CURRENT_Q_INFO = {'prog': prog,
'prog_strums': prog_strums}
else:
prog = st.CURRENT_Q_INFO['prog']
prog_strums = st.CURRENT_Q_INFO['prog_strums']
# Play chord/progression
play_progression(prog_strums, st.KEY)
# Request user's answer
ans = input("Enter your answer using root note names "
"or numbers 1-7 seperated by spaces: ").strip()
if ans in menu_commands:
menu_commands[ans].action()
else:
eval_progression(ans, prog, prog_strums)
# # Request user's answer
# ans = input("Enter your answer using root note names "
# "or numbers 1-7 seperated by spaces: ").strip()
# if ans in menu_commands:
# menu_commands[ans].action()
# else:
# eval_progression(ans, prog, prog_strums)
# @new_question
# def eval_chord_tone(ans, chord, tone):
# tone_idx = [n for n in chord].index(tone)
# correct_ans = st.TONES[tone_idx]
# return ans == correct_ans
###############################################################################
### chord tone ################################################################
###############################################################################
def resolve_chord_tone(chord, tone, Ioctave):
# play_progression([numeral], st.KEY, Ioctave=Ioctave)
if st.ALTERNATIVE_CHORD_TONE_RESOLUTION == 1:
fluidsynth.play_NoteContainer(chord)
play_wait()
fluidsynth.play_Note(tone)
play_wait()
root = chord[0]
interval = NoteContainer([root, tone])
fluidsynth.play_NoteContainer(interval)
elif st.ALTERNATIVE_CHORD_TONE_RESOLUTION == 2:
fluidsynth.play_NoteContainer(chord)
play_wait()
tone_idx = [x for x in chord].index(tone)
if tone_idx == 0:
arpeggiate()
elif tone_idx == 1:
arpeggiate(invert=[1, 0, 2])
elif tone_idx == 2:
arpeggiate(descending=True)
else:
raise Exception("This chord tone resolutions mode is only "
"implemented for triads.")
# fluidsynth.play_Note(Iup_note)
# Iup_note = Note(st.KEY)
# Iup_note.octave += 1
# fluidsynth.play_Note(Iup_note)
else:
fluidsynth.play_NoteContainer(chord)
play_wait()
fluidsynth.play_Note(tone)
play_wait()
arpeggiate() # sets NEWQUESTION = False
def new_question_chord_tone():
if st.NEWQUESTION:
if st.COUNT:
print("score: {} / {} = {:.2%}".format(st.SCORE, st.COUNT,
st.SCORE/st.COUNT))
st.COUNT += 1
# Pick random chord/octave
numeral, chord, Ioctave = random_chord()
# Pick a random tone in the chord
tone = random.choice(chord)
# store question info
st.CURRENT_Q_INFO = {'numeral': numeral,
'chord': chord,
'Ioctave': Ioctave,
'tone': tone}
else:
numeral = st.CURRENT_Q_INFO['numeral']
chord = st.CURRENT_Q_INFO['chord']
Ioctave = st.CURRENT_Q_INFO['Ioctave']
tone = st.CURRENT_Q_INFO['tone']
# Play chord, then tone
def playfcn():
play_progression([numeral], st.KEY, Ioctave=Ioctave)
play_wait()
fluidsynth.play_Note(tone)
p = Process(target=playfcn())
p.start()
# Request user's answer
mes = ("Which tone did you hear?\n""Enter {}, or {}: ".format(
", ".join([str(t) for t in st.TONES[:-1]]),
st.TONES[-1]))
ans = getch(mes).strip()
p.terminate()
if ans in menu_commands:
menu_commands[ans].action()
else:
try:
ans = int(ans)
except:
print("User input not understood. Please try again.")
st.NEWQUESTION = False
if ans in st.TONES:
tone_idx = [n for n in chord].index(tone)
correct_ans = st.TONES[tone_idx]
if ans == correct_ans:
st.SCORE += 1
print("Yes! The {} tone of".format(correct_ans),
chordname(chord, numeral))
if st.ARPEGGIATE_WHEN_CORRECT:
resolve_chord_tone(chord, tone, Ioctave)
play_wait()
st.NEWQUESTION = True
else:
print("No! The {} tone of".format(correct_ans),
chordname(chord, numeral))
if st.ARPEGGIATE_WHEN_INCORRECT:
resolve_chord_tone(chord, tone, Ioctave)
play_wait()
st.NEWQUESTION = True
# secret option
elif ans in [8, 9, 0]:
tone_idx = [8, 9, 0].index(ans)
for num in st.NUMERALS:
tmp = progressions.to_chords([num], st.KEY)[0]
num_chord = NoteContainer(tmp)
play_progression([num], st.KEY, Ioctave=Ioctave)
play_wait()
fluidsynth.play_Note(num_chord[tone_idx])
play_wait()
play_wait()
st.NEWQUESTION = False
else:
print("User input not understood. Please try again.")
st.NEWQUESTION = False
return
###############################################################################
### game moodes ###############################################################
###############################################################################
game_modes = {
'single_chord': gs.GameMode('single_chord',
intro,
new_question_single_chord
),
'progression': gs.GameMode('progression',
intro,
new_question_progression
),
'chord_tone': gs.GameMode('chord_tone',
lambda: intro(play_cadence=False),
new_question_chord_tone
),
'interval': gs.GameMode('interval',
intro,
new_question_interval
),
}