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Post effects & Major optimisations

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@massile massile released this 15 Nov 21:03
· 6 commits to master since this release
  • Now supports :
    • Framebuffers and post-effects (with multi pass)
    • Mask rendering taking the whole screen
  • The API has been a bit redesigned:
    • Better management of the buffers
    • Abstracts OpenGL calls
    • Adds a basic event system
  • Share content between in the 2D and 3D engine (the engine in now 2D-3D hybrid)