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maplibre-gl-native v6.0.0 introduced changes to use Metal GPU rendering on macOS. However, for generating static tiles, the tile server will eventually freeze.
The easiest way to notice this is clone an empty tileserver gl repo and scroll around the raster tiles for a little. Notice that the server evetually freezes
git clone https://github.com/maptiler/tileserver-gl.git
cd tileserver-gl
npm i
node .
The test application is just supposed to generate 50 images. On windows this works, but on macos it freezes after 32 images. I think this confirms it is a maplibre-native issue, but I am not really sure how we will troubleshoot this there.
maplibre-gl-native v6.0.0 introduced changes to use Metal GPU rendering on macOS. However, for generating static tiles, the tile server will eventually freeze.
The easiest way to notice this is clone an empty tileserver gl repo and scroll around the raster tiles for a little. Notice that the server evetually freezes
Click on raster tile
More details found at this discussion in OSM slack: https://osmus.slack.com/archives/C02B2CBSNBU/p1728481702513059
M2 Max Macbook Pro on macOS 14.6.1
maplibre-gl-native v6.0.0
Node version v20.17.0
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