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determinize.js
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determinize.js
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/**
* All code is in an anonymous closure to keep the global namespace clean.
*/
(function (
global, pool, math, width, chunks, digits, module, define, rngname) {
//
// The following constants are related to IEEE 754 limits.
//
var startdenom = math.pow(width, chunks),
significance = math.pow(2, digits),
overflow = significance * 2,
mask = width - 1,
//
// seedrandom()
// This is the seedrandom function described above.
//
impl = math['seed' + rngname] = function(seed, use_entropy, callback) {
var key = [];
// Flatten the seed string or build one from local entropy if needed.
var shortseed = mixkey(flatten(
use_entropy ? [seed, tostring(pool)] :
(seed == null) ? autoseed() : seed, 3), key);
// Use the seed to initialize an ARC4 generator.
var arc4 = new ARC4(key);
// Mix the randomness into accumulated entropy.
mixkey(tostring(arc4.S), pool);
// Calling convention: what to return as a function of prng, seed, is_math.
return (callback ||
// If called as a method of Math (Math.seedrandom()), mutate Math.random
// because that is how seedrandom.js has worked since v1.0. Otherwise,
// it is a newer calling convention, so return the prng directly.
function(prng, seed, is_math_call) {
if (is_math_call) { math[rngname] = prng; return seed; }
else return prng;
})(
// This function returns a random double in [0, 1) that contains
// randomness in every bit of the mantissa of the IEEE 754 value.
function() {
var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48
d = startdenom, // and denominator d = 2 ^ 48.
x = 0; // and no 'extra last byte'.
while (n < significance) { // Fill up all significant digits by
n = (n + x) * width; // shifting numerator and
d *= width; // denominator and generating a
x = arc4.g(1); // new least-significant-byte.
}
while (n >= overflow) { // To avoid rounding up, before adding
n /= 2; // last byte, shift everything
d /= 2; // right using integer math until
x >>>= 1; // we have exactly the desired bits.
}
return (n + x) / d; // Form the number within [0, 1).
}, shortseed, this == math);
};
//
// ARC4
//
// An ARC4 implementation. The constructor takes a key in the form of
// an array of at most (width) integers that should be 0 <= x < (width).
//
// The g(count) method returns a pseudorandom integer that concatenates
// the next (count) outputs from ARC4. Its return value is a number x
// that is in the range 0 <= x < (width ^ count).
//
/** @constructor */
function ARC4(key) {
var t, keylen = key.length,
me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
// The empty key [] is treated as [0].
if (!keylen) { key = [keylen++]; }
// Set up S using the standard key scheduling algorithm.
while (i < width) {
s[i] = i++;
}
for (i = 0; i < width; i++) {
s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
s[j] = t;
}
// The "g" method returns the next (count) outputs as one number.
(me.g = function(count) {
// Using instance members instead of closure state nearly doubles speed.
var t, r = 0,
i = me.i, j = me.j, s = me.S;
while (count--) {
t = s[i = mask & (i + 1)];
r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
}
me.i = i; me.j = j;
return r;
// For robust unpredictability discard an initial batch of values.
// See http://www.rsa.com/rsalabs/node.asp?id=2009
})(width);
}
//
// flatten()
// Converts an object tree to nested arrays of strings.
//
function flatten(obj, depth) {
var result = [], typ = (typeof obj), prop;
if (depth && typ == 'object') {
for (prop in obj) {
try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
}
}
return (result.length ? result : typ == 'string' ? obj : obj + '\0');
}
//
// mixkey()
// Mixes a string seed into a key that is an array of integers, and
// returns a shortened string seed that is equivalent to the result key.
//
function mixkey(seed, key) {
var stringseed = seed + '', smear, j = 0;
while (j < stringseed.length) {
key[mask & j] =
mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
}
return tostring(key);
}
//
// autoseed()
// Returns an object for autoseeding, using window.crypto if available.
//
/** @param {Uint8Array|Navigator=} seed */
function autoseed(seed) {
try {
global.crypto.getRandomValues(seed = new Uint8Array(width));
return tostring(seed);
} catch (e) {
return [+new Date, global, (seed = global.navigator) && seed.plugins,
global.screen, tostring(pool)];
}
}
//
// tostring()
// Converts an array of charcodes to a string
//
function tostring(a) {
return String.fromCharCode.apply(0, a);
}
//
// When seedrandom.js is loaded, we immediately mix a few bits
// from the built-in RNG into the entropy pool. Because we do
// not want to intefere with determinstic PRNG state later,
// seedrandom will not call math.random on its own again after
// initialization.
//
mixkey(math[rngname](), pool);
//
// Nodejs and AMD support: export the implemenation as a module using
// either convention.
//
if (module && module.exports) {
module.exports = impl;
} else if (define && define.amd) {
define(function() { return impl; });
}
// End anonymous scope, and pass initial values.
})(
this, // global window object
[], // pool: entropy pool starts empty
Math, // math: package containing random, pow, and seedrandom
256, // width: each RC4 output is 0 <= x < 256
6, // chunks: at least six RC4 outputs for each double
52, // digits: there are 52 significant digits in a double
(typeof module) == 'object' && module, // present in node.js
(typeof define) == 'function' && define, // present with an AMD loader
'random'// rngname: name for Math.random and Math.seedrandom
);
function determinize(millis){
var OrigDate = Date;
Date = function(){return new OrigDate(millis);};
Math.seedrandom(millis);
window.performance = {};
}