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IQE exporter doesn't export animations #41

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notnullnotvoid opened this issue Oct 2, 2019 · 4 comments
Open

IQE exporter doesn't export animations #41

notnullnotvoid opened this issue Oct 2, 2019 · 4 comments

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@notnullnotvoid
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notnullnotvoid commented Oct 2, 2019

Filled out the "Animations" text field on export as the README.txt says to do, but no animation data shows up in the resulting file. I have not checked whether the binary format has the same issue.

@hemebond
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hemebond commented May 29, 2020

@notnullnotvoid It turns out the animation names refer to Blender action (animation channels) names. So you have to create an action (Dope Sheet -> Action Editor) for each one, and it's basically "action:start:end" where start is 0 and end is the length of the animation; they can both apparently be left off.

Unfortunately, for me at least, it's still mangled the model or bone weights.

@q009
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q009 commented Jun 4, 2020

@hemebond there was an issue with the Blender export not properly getting vertex information such as weights. I pushed a PR, it's been merged now. So, that would likely solve your issue too.

@hemebond
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hemebond commented Jun 4, 2020

Hi @q009, I hoped so as well (someone alerted me yesterday to your PR) but unfortunately it's still mangled. Animated, but mangled.

@q009
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q009 commented Jun 4, 2020

@hemebond mind sharing some details about how you export and what you export? What sort of objects, do they have modifiers, what modifiers, etc.
EDIT: Actually, let's not hijack this issue, should probably make a new one

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