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This is of great importance, it will allow us to use this in C, .NET (through P/Invoke) and through Rust bindings (through FFI.)
The text was updated successfully, but these errors were encountered:
probably need to just do masher/capi.h, will cover all fns of RobloxMesh.hpp and RobloxMeshOptimizer.hpp
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This is of great importance, it will allow us to use this in C, .NET (through P/Invoke) and through Rust bindings (through FFI.)
The text was updated successfully, but these errors were encountered: