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CMakeLists.txt
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CMakeLists.txt
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# CMake entry point
cmake_minimum_required (VERSION 3.0)
project (Tutorials)
find_package(OpenGL REQUIRED)
add_definitions ( -DCMAKE_SOURCE_DIR="${CMAKE_SOURCE_DIR}" )
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
# Compile external dependencies
add_subdirectory (external)
# On Visual 2005 and above, this module can set the debug working directory
cmake_policy(SET CMP0026 OLD)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
include_directories(
#external/AntTweakBar-1.16/include/
external/glfw-3.1.2/include/
external/glm-0.9.7.1/
external/glew-1.13.0/include/
#external/assimp-3.0.1270/include/
#external/bullet-2.81-rev2613/src/
.
)
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_1130
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
# Tutorial 7
add_executable(portal_culling
src/main.cpp
src/shader.cpp
src/texture.cpp
src/controls.cpp
src/objloader.cpp
src/text2D.cpp
src/scene.cpp
include/shader.hpp
include/texture.hpp
include/controls.hpp
include/objloader.hpp
include/graph.hpp
include/text2D.hpp
include/scene.hpp
shaders/vertexShaders/portal.vert
shaders/vertexShaders/cell.vert
shaders/fragmentShaders/portal.frag
shaders/fragmentShaders/cell.frag
)
target_link_libraries(portal_culling
${ALL_LIBS}
)
# Xcode and Visual working directories
set_target_properties(portal_culling PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/portal_culling/")
create_target_launcher(portal_culling WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/portal_culling/")
SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )
if (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
add_custom_command(
TARGET portal_culling POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/portal_culling${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/"
)
elseif (${CMAKE_GENERATOR} MATCHES "Xcode" )
endif (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )