diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..c91b31f --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,55 @@ +# Change Log +All notable changes to this project will be documented in this file. +This project adheres to [Semantic Versioning](http://semver.org/). + +## [Unreleased] + +... + +##[2.1.0] (2016-06-19) + +### Warning +- The minimum version to use the API is now **Unity 5.0.1**. +- License is now MIT (less restrictive). #62. + +### Fixed +- ShowLeaderboards callback not being called. #51 + - *Thanks to @michidk for his contribution and @WizzardMaker for his help.* +- Call signature could be invalid when using URL with forward slash. #59 + - *Thanks to DerpVulpes for his contribution* + +### Other +- Thanks to @andyman for helping other users on Twitter. + + +##[2.0.2] (2015-07-18) + +### Fixed +- AutoConnect for WebGL builds was broken. #46. + - *Thanks to David Florek for reporting the issue.* +- The UI was not on the UI layer. #49. + - *Thanks to Piotrek for reporting the issue.* + +### Deprecated +- Unity 5.0.0 has a bug regarding md5 calculations for WebGL builds. It has been fixed in Unity 5.0.1. Therefore **the API will require Unity 5.0.1 from the next update.** + + +##[2.0.1] (2015-07-11) + +### Fixed +- Allow UI do display when Time.timeScale is set to 0. +- Automatically create EventSystem if there is none. + - *Thanks to Gosh Darn Games for reporting the issue.* +- Prevent user to be unauthenticated if he signed in with his name with a different case as what is stored in GameJolt database. + - *Thanks to @sebasrez for reporting the issue and providing useful information.* + +##[2.0.0] (2015-07-02) + +Initial release + +[Unreleased]: https://github.com/loicteixeira/gj-unity-api/compare/v2.1.0...HEAD +[2.1.0]: https://github.com/loicteixeira/gj-unity-api/tree/v2.1.0 +[2.0.2]: https://github.com/loicteixeira/gj-unity-api/tree/v2.0.2 +[2.0.1]: https://github.com/loicteixeira/gj-unity-api/tree/v2.0.1 +[2.0.0]: https://github.com/loicteixeira/gj-unity-api/tree/v2.0.0 +