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quads.lua
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quads.lua
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local tilesize = require "tilesize"
local class = require 'middleclass'
local Quads = class('Quads')
function Quads:initialize(x, y, w, h)
self.x = x
self.y = y
self.w = w
self.h = h
end
function Quads:loadQuadInfo(image)
local quadInfo = {}
imageTileWidth = image:getWidth() / tilesize
imageTileHeight = image:getHeight() / tilesize
for y = 0, imageTileHeight-1 do
for x = 0, imageTileWidth-1 do
local quad = self:new(x * tilesize, y * tilesize, tilesize, tilesize)
quadInfo[#quadInfo+1] = quad
end
end
return quadInfo
end
function Quads:loadQuad(image, n)
local quadInfo = self:loadQuadInfo(image)
local info = quadInfo[n]
return love.graphics.newQuad(info.x, info.y, info.w, info.h, image:getDimensions())
end
function Quads:loadQuads(image, f, e)
local quads = {}
local quadInfo = self:loadQuadInfo(image)
for i = f, e do
local info = quadInfo[i]
table.insert(quads, love.graphics.newQuad(info.x, info.y, info.w, info.h, image:getDimensions()))
end
return quads
end
return Quads