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It seems the joints are constrained based on some base constraints, and I wonder whether my thoughts about these constraints are correct. Below is my understanding:
LinearConstaint & AngularConstraint would strictly prevent linear or angular motion;
Translation3Constraint & Rotation3Constraint could limit the linear and angular motion into some ranges;
TranslationConstraint & RotationConstraint are the 2D versions of the above two.
Besides, I have some questions about the code also:
What is the meaning of "vel (velx, vely, velz)"?
What is the definition of an anchor point?
Thanks.
The text was updated successfully, but these errors were encountered:
Hi.
It seems the joints are constrained based on some base constraints, and I wonder whether my thoughts about these constraints are correct. Below is my understanding:
Besides, I have some questions about the code also:
Thanks.
The text was updated successfully, but these errors were encountered: