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routing_plugin_test.go
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routing_plugin_test.go
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package loop
import (
"context"
"testing"
"time"
"github.com/btcsuite/btcd/btcec/v2"
"github.com/btcsuite/btcd/btcutil"
"github.com/lightninglabs/lndclient"
"github.com/lightninglabs/loop/test"
"github.com/lightningnetwork/lnd/clock"
"github.com/lightningnetwork/lnd/routing/route"
"github.com/lightningnetwork/lnd/zpay32"
"github.com/stretchr/testify/require"
)
var (
alice = route.Vertex{1}
bob = route.Vertex{2}
charlie = route.Vertex{3}
dave = route.Vertex{4}
eugene = route.Vertex{5}
loopNode = route.Vertex{99}
privFrank, _ = btcec.NewPrivateKey()
frankPubKey = privFrank.PubKey()
frank = route.NewVertex(frankPubKey)
privGeorge, _ = btcec.NewPrivateKey()
georgePubKey = privGeorge.PubKey()
george = route.NewVertex(georgePubKey)
)
// testChan holds simplified test data for channels.
type testChan struct {
nodeID1 route.Vertex
nodeID2 route.Vertex
chanID uint64
capacity int64
feeBase1 int64
feeRate1 int64
feeBase2 int64
feeRate2 int64
}
// makeTestNetwork is a helper creating mocked network data from test inputs.
func makeTestNetwork(channels []testChan) ([]lndclient.ChannelInfo,
map[uint64]*lndclient.ChannelEdge) {
chanInfos := make([]lndclient.ChannelInfo, len(channels))
edges := make(map[uint64]*lndclient.ChannelEdge, len(channels))
for i, ch := range channels {
chanInfos[i] = lndclient.ChannelInfo{
ChannelID: ch.chanID,
}
edges[ch.chanID] = &lndclient.ChannelEdge{
ChannelID: ch.chanID,
Capacity: btcutil.Amount(ch.capacity),
Node1: ch.nodeID1,
Node2: ch.nodeID2,
Node1Policy: &lndclient.RoutingPolicy{
FeeBaseMsat: ch.feeBase1,
FeeRateMilliMsat: ch.feeRate1,
},
Node2Policy: &lndclient.RoutingPolicy{
FeeBaseMsat: ch.feeBase2,
FeeRateMilliMsat: ch.feeRate2,
},
}
}
return chanInfos, edges
}
// TestLowHighRoutingPlugin tests that the low-high routing plugin does indeed
// gradually change MC settings in favour of more expensive inbound channels
// towards the Loop server.
func TestLowHighRoutingPlugin(t *testing.T) {
target := loopNode
amt := btcutil.Amount(50)
testTime := time.Now().UTC()
tests := []struct {
name string
channels []testChan
routeHints [][]zpay32.HopHint
initError error
missionControlState [][]lndclient.MissionControlEntry
restoredMissionControlState []lndclient.MissionControlEntry
}{
{
name: "degenerate network 1",
//
// Alice --- Loop
//
channels: []testChan{
{alice, loopNode, 1, 1000, 1000, 1, 1000, 1},
},
initError: ErrRoutingPluginNotApplicable,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{
NodeFrom: alice,
NodeTo: loopNode,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
},
},
{
name: "degenerate network 2",
//
// Alice --- Bob --- Loop
//
channels: []testChan{
// Alice - Bob
{alice, bob, 1, 1000, 1000, 1, 1000, 1},
// Bob - Loop
{bob, loopNode, 2, 1000, 1000, 1, 1000, 1},
},
initError: ErrRoutingPluginNotApplicable,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{},
},
},
},
{
name: "degenerate network 3",
//
// _____Bob_____
// / \
// Alice Dave---Loop
// \___
// Charlie
//
channels: []testChan{
{alice, bob, 1, 1000, 1000, 1, 1000, 1},
{alice, charlie, 2, 1000, 1000, 1, 1000, 1},
// Bob - Dave (cheap)
{bob, dave, 3, 1000, 1000, 1, 1000, 1},
{dave, loopNode, 5, 1000, 1000, 1, 1000, 1},
},
initError: ErrRoutingPluginNotApplicable,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{
NodeFrom: bob,
NodeTo: dave,
FailTime: time.Time{},
FailAmt: 0,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
},
restoredMissionControlState: []lndclient.MissionControlEntry{
{
NodeFrom: bob,
NodeTo: dave,
FailTime: time.Time{},
FailAmt: 0,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
},
{ // nolint: dupl
name: "fork before loop node 1",
//
// _____Bob_____
// / \
// Alice Dave---Loop
// \___ ___/
// Charlie
//
channels: []testChan{
{alice, bob, 1, 1000, 1000, 1, 1000, 1},
{alice, charlie, 2, 1000, 1000, 1, 1000, 1},
// Bob - Dave (cheap)
{bob, dave, 3, 1000, 1000, 1, 1000, 1},
// Charlie - Dave (expensive)
{charlie, dave, 4, 1000, 1000, 100, 1000, 1},
{dave, loopNode, 5, 1000, 1000, 1, 1000, 1},
},
initError: nil,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{
NodeFrom: bob,
NodeTo: dave,
FailTime: time.Time{},
FailAmt: 0,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
// MC state set on the second attempt.
{
// Discourage Bob - Dave
{
NodeFrom: bob,
NodeTo: dave,
FailTime: testTime,
FailAmt: 1,
},
// Encourage Charlie - Dave
{
NodeFrom: charlie,
NodeTo: dave,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
},
restoredMissionControlState: []lndclient.MissionControlEntry{
{
NodeFrom: bob,
NodeTo: dave,
FailTime: time.Time{},
FailAmt: 0,
SuccessTime: testTime,
SuccessAmt: 10000,
},
{
NodeFrom: charlie,
NodeTo: dave,
FailTime: testTime,
FailAmt: 1000001,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
},
{ // nolint: dupl
name: "fork before loop node 1 with equal inbound fees",
//
// _____Bob_____
// / \
// Alice Dave---Loop
// \___ ___/
// Charlie
//
channels: []testChan{
{alice, bob, 1, 999, 1000, 1, 1000, 1},
{alice, charlie, 2, 9999, 1000, 1, 1000, 1},
// Bob - Dave (expensive)
{bob, dave, 3, 999, 1000, 100, 1000, 1},
// Charlie - Dave (expensive)
{charlie, dave, 4, 999, 1000, 100, 1000, 1},
{dave, loopNode, 5, 999, 1000, 1, 1000, 1},
},
initError: nil,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{
NodeFrom: dave,
NodeTo: loopNode,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
// MC state on the second attempt encourages
// both inbound peers to make sure we do try
// to route through both.
{
{
NodeFrom: dave,
NodeTo: loopNode,
SuccessTime: testTime,
SuccessAmt: 10000,
},
{
NodeFrom: bob,
NodeTo: dave,
SuccessTime: testTime,
SuccessAmt: 999000,
},
{
NodeFrom: charlie,
NodeTo: dave,
SuccessTime: testTime,
SuccessAmt: 999000,
},
},
},
restoredMissionControlState: []lndclient.MissionControlEntry{
{
NodeFrom: dave,
NodeTo: loopNode,
SuccessTime: testTime,
SuccessAmt: 10000,
},
{
NodeFrom: bob,
NodeTo: dave,
SuccessTime: testTime,
SuccessAmt: 999000,
FailTime: testTime,
FailAmt: 999001,
},
{
NodeFrom: charlie,
NodeTo: dave,
SuccessTime: testTime,
SuccessAmt: 999000,
FailTime: testTime,
FailAmt: 999001,
},
},
},
{
name: "fork before loop node 2",
//
// _____Bob_____
// / \
// Alice Eugene---Frank---George---Loop
// |\___ ___//
// | Charlie /
// \ /
// \___ ___/
// Dave
//
channels: []testChan{
{alice, bob, 1, 1000, 1000, 1, 1000, 1},
{alice, charlie, 2, 1000, 1000, 1, 1000, 1},
{alice, dave, 3, 1000, 1000, 1, 1000, 1},
// Bob - Eugene (cheap)
{bob, eugene, 4, 1000, 1000, 1, 1000, 1},
// Charlie - Eugene (more expensive)
{charlie, eugene, 5, 1000, 1000, 2, 1000, 1},
// Dave - Eugene (most expensive)
{dave, eugene, 6, 1000, 1001, 2, 1000, 1},
{eugene, frank, 7, 1000, 1000, 1, 1000, 1},
},
// Private channels: Frank - George - Loop
routeHints: [][]zpay32.HopHint{{
{
NodeID: frankPubKey,
ChannelID: 8,
FeeBaseMSat: 1000,
FeeProportionalMillionths: 1,
},
{
NodeID: georgePubKey,
ChannelID: 9,
FeeBaseMSat: 1000,
FeeProportionalMillionths: 1,
},
}},
initError: nil,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{
NodeFrom: charlie,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
// MC state set on the second attempt.
{
// Discourage Bob - Eugene
{
NodeFrom: bob,
NodeTo: eugene,
FailTime: testTime,
FailAmt: 1,
},
// Encourage Charlie - Eugene
{
NodeFrom: charlie,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
// Encourage Dave - Eugene
{
NodeFrom: dave,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
// MC state set on the third attempt.
{
// Discourage Bob - Eugene
{
NodeFrom: bob,
NodeTo: eugene,
FailTime: testTime,
FailAmt: 1,
},
// Discourage Charlie - Eugene
{
NodeFrom: charlie,
NodeTo: eugene,
FailTime: testTime,
FailAmt: 1,
},
// Encourage Dave - Eugene
{
NodeFrom: dave,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
},
restoredMissionControlState: []lndclient.MissionControlEntry{
{
NodeFrom: bob,
NodeTo: eugene,
FailTime: testTime,
FailAmt: 1000001,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
{
NodeFrom: charlie,
NodeTo: eugene,
FailTime: time.Time{},
FailAmt: 0,
SuccessTime: testTime,
SuccessAmt: 10000,
},
{
NodeFrom: dave,
NodeTo: eugene,
FailTime: testTime,
FailAmt: 1000001,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
},
{
name: "fork before loop node 3",
//
// _____Bob_____
// / \
// Alice Eugene---Frank---George---Loop
// |\___ ___/ /
// | Charlie /
// \ /
// \___ ___________________/
// Dave
//
channels: []testChan{
// Alice - Bob
{alice, bob, 1, 1000, 1000, 1, 1000, 1},
// Alice - Charlie
{alice, charlie, 2, 1000, 1000, 1, 1000, 1},
// Alice - Dave
{alice, dave, 3, 1000, 1000, 1, 1000, 1},
// Bob - Eugene
{bob, eugene, 4, 1000, 1000, 1, 1000, 1},
// Charlie - Eugene
{charlie, eugene, 5, 1000, 1000, 2, 1000, 1},
// Dave - George (expensive)
{dave, george, 6, 1000, 1001, 2, 1000, 1},
// Eugene - Frank
{eugene, frank, 7, 1000, 1000, 1, 1000, 1},
// Frank - George (cheap)
{frank, george, 8, 1000, 1000, 1, 1000, 1},
// George - Loop
{george, loopNode, 9, 1000, 1000, 1, 1000, 1},
},
initError: nil,
missionControlState: [][]lndclient.MissionControlEntry{
// The original MC state we start with.
{
{
NodeFrom: charlie,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 10000,
},
},
// MC state set on the second attempt.
{
{
NodeFrom: charlie,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 10000,
},
// Discourage Frank - George
{
NodeFrom: frank,
NodeTo: george,
FailTime: testTime,
FailAmt: 1,
},
// Encourage Dave - George
{
NodeFrom: dave,
NodeTo: george,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
},
restoredMissionControlState: []lndclient.MissionControlEntry{
{
NodeFrom: charlie,
NodeTo: eugene,
SuccessTime: testTime,
SuccessAmt: 10000,
},
{
NodeFrom: frank,
NodeTo: george,
FailTime: testTime,
FailAmt: 1000001,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
{
NodeFrom: dave,
NodeTo: george,
FailTime: testTime,
FailAmt: 1000001,
SuccessTime: testTime,
SuccessAmt: 1000000,
},
},
},
}
for _, tc := range tests {
tc := tc
t.Run(tc.name, func(t *testing.T) {
mockLnd := test.NewMockLnd()
mockLnd.Channels, mockLnd.ChannelEdges =
makeTestNetwork(tc.channels)
lnd := lndclient.LndServices{
Client: mockLnd.Client,
Router: mockLnd.Router,
}
testClock := clock.NewTestClock(testTime)
plugin := makeRoutingPlugin(
RoutingPluginLowHigh, lnd, testClock,
)
require.NotNil(t, plugin)
// Set start state for MC.
mockLnd.MissionControlState = tc.missionControlState[0]
// Initialize the routing plugin.
require.Equal(
t, tc.initError,
plugin.Init(
context.TODO(), target, tc.routeHints,
amt,
),
)
if tc.initError != nil {
// Make sure that MC state is untouched.
require.Equal(
t, tc.missionControlState[0],
mockLnd.MissionControlState,
)
return
}
maxAttempts := len(tc.missionControlState)
for i, expectedState := range tc.missionControlState {
// Check that after each step, MC state is what
// we expect it to be.
require.NoError(
t, plugin.BeforePayment(
context.TODO(),
i+1, maxAttempts,
),
)
require.ElementsMatch(
t, expectedState,
mockLnd.MissionControlState,
)
}
// Make sure we covered all inbound channels.
require.Error(
t, ErrRoutingPluginNoMoreRetries,
plugin.BeforePayment(
context.TODO(), maxAttempts, maxAttempts,
),
)
// Deinitialize the routing plugin.
require.NoError(t, plugin.Done(context.TODO()))
// Make sure that MC state is reset after Done() is
// called.
require.ElementsMatch(
t, tc.restoredMissionControlState,
mockLnd.MissionControlState,
)
})
}
}
func TestRoutingPluginAcquireRelease(t *testing.T) {
mockLnd := test.NewMockLnd()
// _____Bob_____
// / \
// Alice Dave---Loop
// \___ ___/
// Charlie
//
channels := []testChan{
{alice, bob, 1, 1000, 1000, 1, 1000, 1},
{alice, charlie, 2, 1000, 1000, 1, 1000, 1},
{bob, dave, 3, 1000, 1000, 1, 1000, 1},
{charlie, dave, 4, 1000, 1000, 100, 1000, 1},
{dave, loopNode, 5, 1000, 1000, 1, 1000, 1},
}
mockLnd.Channels, mockLnd.ChannelEdges = makeTestNetwork(channels)
lnd := lndclient.LndServices{
Client: mockLnd.Client,
Router: mockLnd.Router,
}
target := loopNode
amt := btcutil.Amount(50)
ctx := context.TODO()
// RoutingPluginNone returns nil.
plugin, err := AcquireRoutingPlugin(
ctx, RoutingPluginNone, lnd, target, nil, amt,
)
require.Nil(t, plugin)
require.NoError(t, err)
// Attempting to acquire RoutingPluginNone again still returns nil.
plugin, err = AcquireRoutingPlugin(
ctx, RoutingPluginNone, lnd, target, nil, amt,
)
require.Nil(t, plugin)
require.NoError(t, err)
// Call ReleaseRoutingPlugin twice to ensure we can call it even when no
// plugin is acquired.
ReleaseRoutingPlugin(ctx)
ReleaseRoutingPlugin(ctx)
// RoutingPluginNone returns nil.
plugin2, err := AcquireRoutingPlugin(
ctx, RoutingPluginNone, lnd, target, nil, amt,
)
require.Nil(t, plugin2)
require.NoError(t, err)
// Acquire is successful.
plugin, err = AcquireRoutingPlugin(
ctx, RoutingPluginLowHigh, lnd, target, nil, amt,
)
require.NotNil(t, plugin)
require.NoError(t, err)
// Plugin already acquired, above.
plugin2, err = AcquireRoutingPlugin(
ctx, RoutingPluginLowHigh, lnd, target, nil, amt,
)
require.Nil(t, plugin2)
require.NoError(t, err)
// Release acruired plugin.
ReleaseRoutingPlugin(ctx)
// Acquire is successful.
plugin2, err = AcquireRoutingPlugin(
ctx, RoutingPluginLowHigh, lnd, target, nil, amt,
)
require.NotNil(t, plugin2)
require.NoError(t, err)
}