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RetroArch Nightly Builds for MacOS Metal crash with me since 10 September 2024 if I activate complex shaders, such as koko-aio and Mega_Bezel. Ligher shaders, such as crt-geom, still work. The developer of the koko-aio shader sees no issues on his non-MacOS builds. I tested the 9 September 2024 build without issues. In the 10 September 2024 build, this commit seems to change shaders: "Downsize big char arrays in shader structs".
The crash happens for me in any core, I tested FinalBurn Neo, MAME current and PPSSPP.
Steps to reproduce the bug
Launch a MacOS Metal Build starting from 10 September 2024
Launch a game, activate any preset of either koko-aio or Mega_Bezel -> crash
Activate crt-geom -> works
Version/Commit
You can find this information under Information/System Information
RetroArch: Mightly MacOS Metal Build starting from 10 September 2024
Environment information
OS: MacOS Sonoma 14.6.1
The text was updated successfully, but these errors were encountered:
Description
RetroArch Nightly Builds for MacOS Metal crash with me since 10 September 2024 if I activate complex shaders, such as koko-aio and Mega_Bezel. Ligher shaders, such as crt-geom, still work. The developer of the koko-aio shader sees no issues on his non-MacOS builds. I tested the 9 September 2024 build without issues. In the 10 September 2024 build, this commit seems to change shaders: "Downsize big char arrays in shader structs".
The crash happens for me in any core, I tested FinalBurn Neo, MAME current and PPSSPP.
Steps to reproduce the bug
Version/Commit
You can find this information under Information/System Information
Environment information
The text was updated successfully, but these errors were encountered: