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MacOS Nightlies since 10 September 2024 crash for me with complex shaders (koko-aio, Mega_Bezel) #16999

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estefan3112 opened this issue Sep 13, 2024 · 2 comments

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@estefan3112
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Description

RetroArch Nightly Builds for MacOS Metal crash with me since 10 September 2024 if I activate complex shaders, such as koko-aio and Mega_Bezel. Ligher shaders, such as crt-geom, still work. The developer of the koko-aio shader sees no issues on his non-MacOS builds. I tested the 9 September 2024 build without issues. In the 10 September 2024 build, this commit seems to change shaders: "Downsize big char arrays in shader structs".

The crash happens for me in any core, I tested FinalBurn Neo, MAME current and PPSSPP.

Steps to reproduce the bug

  1. Launch a MacOS Metal Build starting from 10 September 2024
  2. Launch a game, activate any preset of either koko-aio or Mega_Bezel -> crash
  3. Activate crt-geom -> works

Version/Commit

You can find this information under Information/System Information

  • RetroArch: Mightly MacOS Metal Build starting from 10 September 2024

Environment information

  • OS: MacOS Sonoma 14.6.1
@hizzlekizzle
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This should get fixed by: #16998

@estefan3112
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Tested successfully with todays Nightly Build in several cores and koko-aio. Save enough to close. Many thanks.

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