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nick.c
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nick.c
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/* Xep128: Minimalistic Enterprise-128 emulator with focus on "exotic" hardware
Copyright (C)2015,2016 LGB (Gábor Lénárt) <[email protected]>
http://xep128.lgb.hu/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#include "xep128.h"
#include "nick.h"
#include "screen.h"
#include "cpu.h"
#include "dave.h"
#include "main.h"
/*
* The basic idea to speed emulation up: use the actual RGB
* Uint32 value of EP colours at the sources (eg: setting
* border colour, reading LPB, setting BIAS register) and use
* those values instead of conversion all the time.
*/
static Uint16 lpt_a, lpt_set, ld1, ld2;
static int slot, visible, scanlines, max_scanlines;
static Uint8 *vram;
static Uint32 *pixels, *pixels_init, *pixels_limit_up, *pixels_limit_bottom, *pixels_limit_vsync_shortest, *pixels_limit_vsync_long_force;
static int pixels_gap;
static Uint32 palette[16] VARALIGN;
static Uint32 full_palette[256] VARALIGN;
static Uint32 *palette_bias = palette + 8;
static Uint32 border;
static Uint8 nick_last_byte;
static int reload, vres;
static int all_rasters;
static int lpt_clk;
int vsync;
static int frameskip;
static int lm, rm;
static int vm, cm;
static Uint8 col4trans[256 * 4] VARALIGN, col16trans[256 * 2] VARALIGN;
static int chs, msbalt, lsbalt;
static Uint8 balt_mask, chm, chb, altind;
Uint32 raster_time = 1;
#define RASTER_FIRST_VISIBLE 25
#define RASTER_LAST_VISIBLE 312
#define RASTER_NO_VSYNC_BEFORE 300
#define RASTER_FORCE_VSYNC 326
static int nick_addressing_init ( Uint32 *pixels_buffer, int line_size )
{
if (line_size < 736) {
ERROR_WINDOW("NICK: SDL: FATAL ERROR: target SDL surface has width (or pitch?) smaller than 736 pixels [%d]!", line_size);
return 1;
}
if (line_size & 3) {
ERROR_WINDOW("NICK: SDL: FATAL ERROR: line size bytes not 4 bytes aligned!");
return 1;
}
DEBUG("NICK: first visible scanline = %d, last visible scanline = %d, line pitch pixels = %d" NL, RASTER_FIRST_VISIBLE, RASTER_LAST_VISIBLE, 0);
pixels = pixels_init = (pixels_buffer - RASTER_FIRST_VISIBLE * line_size);
pixels_limit_up = pixels_buffer;
pixels_limit_bottom = pixels_init + RASTER_LAST_VISIBLE * line_size;
pixels_limit_vsync_shortest = pixels_init + RASTER_NO_VSYNC_BEFORE * line_size;
pixels_limit_vsync_long_force = pixels_init + RASTER_FORCE_VSYNC * line_size;
pixels_gap = line_size - SCREEN_WIDTH;
return 0;
}
Uint32 *nick_init ( void )
{
int a;
Uint32 *buf = alloc_xep_aligned_mem(SCREEN_WIDTH * SCREEN_HEIGHT * 4);
if (buf == NULL) {
ERROR_WINDOW("Cannot allocate memory for screen buffer.");
return NULL;
}
pixels = NULL; // no previous state of buffer before the next function
if (nick_addressing_init(buf, SCREEN_WIDTH))
return NULL;
for (a = 0; a < 256; a++) {
// RGB colours for the target screen
int r, g, b;
r = (((a << 2) & 4) | ((a >> 2) & 2) | ((a >> 6) & 1)) * 255 / 7;
g = (((a << 1) & 4) | ((a >> 3) & 2) | ((a >> 7) & 1)) * 255 / 7;
b = ( ((a >> 1) & 2) | ((a >> 5) & 1)) * 255 / 3;
full_palette[a] = SDL_MapRGBA(sdl_pixel_format, r, g, b, 0xFF);
//full_palette[a] = (0xFF << 24) | (r << 16) | (g << 8) | b;
//DEBUG("PAL#%d = (%d,%d,%d) = %d" NL, a, r, g, b, full_palette[a]);
// this is translation table for 4 colour modes
col4trans[a * 4 + 0] = ((a >> 2) & 2) | ((a >> 7) & 1);
col4trans[a * 4 + 1] = ((a >> 1) & 2) | ((a >> 6) & 1);
col4trans[a * 4 + 2] = ((a ) & 2) | ((a >> 5) & 1);
col4trans[a * 4 + 3] = ((a << 1) & 2) | ((a >> 4) & 1);
// this is translation table for 16 colour modes
col16trans[a * 2 + 0] = ((a << 2) & 8) | ((a >> 3) & 4) | ((a >> 2) & 2) | ((a >> 7) & 1);
col16trans[a * 2 + 1] = ((a << 3) & 8) | ((a >> 2) & 4) | ((a >> 1) & 2) | ((a >> 6) & 1);
}
nick_set_bias(ports[0x80] = rand());
nick_set_border(ports[0x81] = rand());
nick_set_lptl(ports[0x82] = rand());
nick_set_lpth(ports[0x83] = rand() | 128 | 64);
nick_last_byte = 0xFF;
lpt_a = lpt_set;
slot = 0;
frameskip = 0;
all_rasters = 0;
scanlines = 0;
vsync = 0;
vram = memory + 0x3F0000;
DEBUG("NICK: initialized." NL);
return buf;
}
Uint8 nick_get_last_byte ( void )
{
return nick_last_byte;
}
void nick_set_border ( Uint8 bcol )
{
border = full_palette[bcol];
}
void nick_set_bias ( Uint8 value )
{
int a;
value = (value & 31) << 3;
// update the second half of the internal palette ("bias palette") based on the given BIAS value
// the first half of the palette is updated by the Nick LPB read process
for (a = 0; a < 8; a++)
palette_bias[a] = full_palette[value++];
}
void nick_set_lptl ( Uint8 value )
{
lpt_set = (lpt_set & 0xF000) | (value << 4);
}
void nick_set_lpth ( Uint8 value )
{
DEBUG("NICK SET LPT-H!" NL);
lpt_set = (lpt_set & 0x0FF0) | ((value & 0xF) << 12);
DEBUG("NICK: LPT is set to %04Xh" NL, lpt_set);
if (!(value & 128)) {
lpt_a = lpt_set;
slot = 0;
pixels = pixels_init;
scanlines = 0;
}
lpt_clk = value & 64;
}
#define NICK_READ(a) (nick_last_byte = vram[a])
static inline void FILL( Uint32 colour )
{
if (visible) {
int a;
for(a = 0; a < 16; a++)
*(pixels++) = colour;
} else
pixels += 16;
}
static inline void TODO(void) {
FILL(full_palette[1]);
DEBUG("NO VM = %d CM = %d" NL, vm, cm);
}
static void _render_border ( void )
{
FILL(border);
}
static void _render_pixel_2 ( void )
{
if (!visible) {
ld1 += 2;
pixels += 16;
} else {
int j;
for (j = 0; j < 2; j ++) {
int a, ps;
Uint8 data = NICK_READ(ld1++);
if (msbalt && (data & 128)) {
data &= 127;
ps = 2;
} else
ps = 0;
if (lsbalt && (data & 1)) {
data &= 254;
ps |= 4;
}
for (a = 128; a; a >>= 1) {
*(pixels++) = palette[(data & a ? 1 : 0) | ps];
}
}
}
}
static void _render_lpixel_2 ( void )
{
if (!visible) {
ld1 += 1;
pixels += 16;
} else {
int a, ps;
Uint8 data = NICK_READ(ld1++);
if (msbalt && (data & 128)) {
data &= 127;
ps = 2;
} else
ps = 0;
if (lsbalt && (data & 1)) {
data &= 254;
ps |= 4;
}
for (a = 128; a; a >>= 1) {
pixels[0] = pixels[1] = palette[(data & a ? 1 : 0) | ps];
pixels += 2;
}
}
}
static void _render_pixel_256 ( void )
{
if (!visible) {
ld1 += 2;
pixels += 16;
} else {
int a;
Uint32 colour = full_palette[NICK_READ(ld1++)];
for (a = 0; a < 8; a++)
*(pixels++) = colour;
colour = full_palette[NICK_READ(ld1++)];
for (a = 0; a < 8; a++)
*(pixels++) = colour;
}
}
static void _render_lpixel_256 ( void )
{
if (!visible) {
ld1++;
pixels += 16;
} else {
int a;
Uint8 colour = full_palette[NICK_READ(ld1++)];
for (a = 0; a < 16; a++)
*(pixels++) = colour;
}
}
static void _render_vsync(void)
{
FILL(full_palette[4]);
}
static Uint8 _altind_modes[] = {
0, // no altind1, no altind0 (00) 0+0
4, // no altind1, do altind0 (01) 0+4
2, // do altind1, no altind0 (10) 2+0
6, // do altind1, do altind0 (11)
};
static void _render_char_2 ( void )
{
if (!visible) {
ld1++;
} else {
Uint8 data = NICK_READ(ld1++);
Uint32 c1 = _altind_modes[(altind & data) >> 6];
Uint32 c2 = palette[c1 + 1];
c1 = palette[c1];
data = NICK_READ(ld2 | (data & chm));
pixels[ 0] = pixels[ 1] = (data & 0x80) ? c2 : c1;
pixels[ 2] = pixels[ 3] = (data & 0x40) ? c2 : c1;
pixels[ 4] = pixels[ 5] = (data & 0x20) ? c2 : c1;
pixels[ 6] = pixels[ 7] = (data & 0x10) ? c2 : c1;
pixels[ 8] = pixels[ 9] = (data & 0x08) ? c2 : c1;
pixels[10] = pixels[11] = (data & 0x04) ? c2 : c1;
pixels[12] = pixels[13] = (data & 0x02) ? c2 : c1;
pixels[14] = pixels[15] = (data & 0x01) ? c2 : c1;
}
pixels += 16;
}
static void _render_char_4 ( void )
{
if (!visible) {
ld1++;
} else {
Uint8 data = NICK_READ(ld1++);
Uint32 col[2];
col[0] = _altind_modes[(altind & data) >> 6];
col[1] = palette[col[0] + 1];
col[0] = palette[col[0]];
data = NICK_READ(ld2 | (data & chm));
Uint8 *trans = col4trans + (data << 2);
pixels[ 0] = pixels[ 1] = pixels[ 2] = pixels[ 3] = trans[0] < 2 ? col[trans[0]] : palette[trans[0]];
pixels[ 4] = pixels[ 5] = pixels[ 6] = pixels[ 7] = trans[1] < 2 ? col[trans[1]] : palette[trans[1]];
pixels[ 8] = pixels[ 9] = pixels[10] = pixels[11] = trans[2] < 2 ? col[trans[2]] : palette[trans[2]];
pixels[12] = pixels[13] = pixels[14] = pixels[15] = trans[3] < 2 ? col[trans[3]] : palette[trans[3]];
}
pixels += 16;
}
static void _render_invalid ( void )
{
FILL(full_palette[3]);
}
static void _render_attrib_2 ( void )
{
if (!visible) {
ld1++;
ld2++;
} else {
int data = NICK_READ(ld1++); // read attribute byte
Uint32 c1 = palette[data & 0xF];
Uint32 c2 = palette[data >> 4];
data = NICK_READ(ld2++); // read graphic byte
pixels[ 0] = pixels[ 1] = (data & 0x80) ? c1 : c2;
pixels[ 2] = pixels[ 3] = (data & 0x40) ? c1 : c2;
pixels[ 4] = pixels[ 5] = (data & 0x20) ? c1 : c2;
pixels[ 6] = pixels[ 7] = (data & 0x10) ? c1 : c2;
pixels[ 8] = pixels[ 9] = (data & 0x08) ? c1 : c2;
pixels[10] = pixels[11] = (data & 0x04) ? c1 : c2;
pixels[12] = pixels[13] = (data & 0x02) ? c1 : c2;
pixels[14] = pixels[15] = (data & 0x01) ? c1 : c2;
}
pixels += 16;
}
static void _render_pixel_4 ( void )
{
if (!visible) {
ld1 += 2;
} else {
Uint8 *trans = col4trans + (NICK_READ(ld1++) << 2);
pixels[ 0] = pixels[ 1] = palette[trans[0]];
pixels[ 2] = pixels[ 3] = palette[trans[1]];
pixels[ 4] = pixels[ 5] = palette[trans[2]];
pixels[ 6] = pixels[ 7] = palette[trans[3]];
trans = col4trans + (NICK_READ(ld1++) << 2);
pixels[ 8] = pixels[ 9] = palette[trans[0]];
pixels[10] = pixels[11] = palette[trans[1]];
pixels[12] = pixels[13] = palette[trans[2]];
pixels[14] = pixels[15] = palette[trans[3]];
}
pixels += 16;
}
static void _render_lpixel_4 ( void )
{
if (!visible) {
ld1 += 1;
} else {
Uint8 *trans = col4trans + (NICK_READ(ld1++) << 2);
pixels[ 0] = pixels[ 1] = pixels[ 2] = pixels[ 3] = palette[trans[0]];
pixels[ 4] = pixels[ 5] = pixels[ 6] = pixels[ 7] = palette[trans[1]];
pixels[ 8] = pixels[ 9] = pixels[10] = pixels[11] = palette[trans[2]];
pixels[12] = pixels[13] = pixels[14] = pixels[15] = palette[trans[3]];
}
pixels += 16;
}
static void _render_pixel_16 ( void ) // TODO
{
if (!visible) {
ld1 += 2;
} else {
Uint8 *trans = col16trans + (NICK_READ(ld1++) << 1);
pixels[ 0] = pixels[ 1] = pixels[ 2] = pixels[ 3] = palette[trans[0]];
pixels[ 4] = pixels[ 5] = pixels[ 6] = pixels[ 7] = palette[trans[1]];
trans = col16trans + (NICK_READ(ld1++) << 1);
pixels[ 8] = pixels[ 9] = pixels[10] = pixels[11] = palette[trans[0]];
pixels[12] = pixels[13] = pixels[14] = pixels[15] = palette[trans[1]];
}
pixels += 16;
}
static void _render_lpixel_16 ( void ) // TODO
{
if (!visible) {
ld1 += 1;
} else {
Uint8 *trans = col16trans + (NICK_READ(ld1++) << 1);
pixels[ 0] = pixels[ 1] = pixels[ 2] = pixels[ 3] =
pixels[ 4] = pixels[ 5] = pixels[ 6] = pixels[ 7] = palette[trans[0]];
pixels[ 8] = pixels[ 9] = pixels[10] = pixels[11] =
pixels[12] = pixels[13] = pixels[14] = pixels[15] = palette[trans[1]];
}
pixels += 16;
}
static void _render_char_16 ( void ) { TODO(); }
static void _render_char_256 ( void ) { TODO(); }
static void (*_render)(void);
static void (*render_modes[])(void) = {
//static const void (*render_modes)(void)[] = {
_render_vsync, // col-2 vsync
_render_pixel_2, // col-2 pixel
_render_attrib_2, // col-2 attrib
_render_char_2, // col-2 ch256
_render_char_2, // col-2 ch128
_render_char_2, // col-2 ch64
_render_invalid, // col-2 invalid
_render_lpixel_2, // col-2 lpixel
_render_vsync, // col-4 vsync
_render_pixel_4, // col-4 pixel
_render_attrib_2, // col-4 attrib TODO
_render_char_4, // col-4 ch256
_render_char_4, // col-4 ch128
_render_char_4, // col-4 ch64
_render_invalid, // col-4 invalid
_render_lpixel_4, // col-4 lpixel
_render_vsync, // col-16 vsync
_render_pixel_16, // col-16 pixel
_render_attrib_2, // col-16 attrib TODO
_render_char_16, // col-16 ch256
_render_char_16, // col-16 ch128
_render_char_16, // col-16 ch64
_render_invalid, // col-16 invalid
_render_lpixel_16, // col-16 lpixel
_render_vsync, // col-256 vsync
_render_pixel_256, // col-256 pixel
_render_attrib_2, // col-256 attrib TODO
_render_char_256, // col-256 ch256
_render_char_256, // col-256 ch128
_render_char_256, // col-256 ch64
_render_invalid, // col-256 invalid
_render_lpixel_256 // col-256 lpixel
};
//static const int chs_for_modes[] = { 0, 0, 0, 256, 128, 64, 0, 0 };
static const int chb_for_modes[] = { 0, 0, 0, 8, 7, 6, 0, 0 };
void nick_set_frameskip ( int val )
{
frameskip = val;
}
static int frames = 0;
//static Uint32 omg = 0x8040C0;
static inline void _update ( void )
{
/*int a;
for(a=0;a<100;a++)
pixels_limit_up[100*736+400+a]=omg++;*/
emu_one_frame(all_rasters, frameskip);
all_rasters = 0;
pixels = pixels_init;
frames++;
}
static const char *_vm_names[] = {"vsync", "pixel", "attrib", "ch256", "ch128", "ch64", "invalid", "lpixel"};
static const char *_cm_names[] = {"2c", "4c", "16c", "256c"};
/* Result should be free()'d by the caller then! */
char *nick_dump_lpt ( const char *newline_seq )
{
int a = lpt_set;
int scs = 0;
char *p = NULL;
char buffer[256];
do {
snprintf(buffer, sizeof buffer, "%04X SC=%3d VINT=%d CM=%d VRES=%d VM=%d RELOAD=%d LM=%2d RM=%2d LD1=%04X LD2=%04X %s/%s%s",
a,
256 - vram[a], // sc
vram[a + 1] >> 7, // vint
(vram[a + 1] >> 5) & 3, // cm
(vram[a + 1] >> 4) & 1, // vres
(vram[a + 1] >> 1) & 7, // vm
vram[a + 1] & 1, // reload
vram[a + 2] & 63, // LM
vram[a + 3] & 63, // RM
vram[a + 4] | (vram[a + 5] << 8), // LD1
vram[a + 6] | (vram[a + 7] << 8), // LD2
_vm_names[(vram[a + 1] >> 1) & 7],
_cm_names[(vram[a + 1] >> 5) & 3],
newline_seq
);
p = realloc(p, p ? strlen(p) + strlen(buffer) + 256 : strlen(buffer) + 256);
CHECK_MALLOC(p);
if (a == lpt_set)
*p = '\0';
strcat(p, buffer);
scs += 256 - vram[a];
if (vram[a + 1] & 1) {
sprintf(buffer, "Total scanlines = %d%s", scs, newline_seq);
strcat(p, buffer);
return p;
}
a = (a + 16) & 0xFFFF;
} while (a != lpt_set);
sprintf(buffer, "ERROR: LPT is endless!%s", newline_seq);
strcat(p, buffer);
return p;
}
void nick_render_slot ( void )
{
register int a;
switch (slot) {
case 57:
raster_time++;
all_rasters++;
scanlines++;
if (scanlines >= max_scanlines) {
scanlines = 0;
if (!lpt_clk) // LPT clocking is inhibited?
lpt_a -= 16; // stay at the current LPB if so
else if (reload) // if LPT clocking is OK (it is here) but reload LPT bit is set, then start from the beginning
lpt_a = lpt_set;
// if non of the above, the default is to continue read the LPT, which is the next LPB, as it should be
} else
lpt_a -= 16; // stay at the current LPB, it still applies for one or more scanlines
pixels += pixels_gap;
slot = 0; // NO break after this, control flows over "case 0". This is not a bug, but a feature! :)
case 0:
max_scanlines = 256 - NICK_READ(lpt_a++);
a = NICK_READ(lpt_a++);
dave_int1(a & 128);
reload = a & 1;
vres = a & 16;
vm = (a >> 1) & 7;
cm = (a >> 5) & 3;
if (!vm) { // vsync mode is the actual video mode (vm=0)
if (!vsync) { // if previous mode line was not vsync, this is start of the vsync!
vsync = 1;
if (pixels >= pixels_limit_vsync_shortest)
_update();
}
} else
vsync = 0;
if (pixels >= pixels_limit_vsync_long_force)
_update();
visible = (pixels >= pixels_limit_up && pixels < pixels_limit_bottom && (!frameskip));
if (unlikely((vm | ((a >> 2) & 0x18)) >= 8*4))
FATAL("FATAL ERROR: NICK: render funcarray bound check failure!");
_render = render_modes[vm | ((a >> 2) & 0x18)];
break;
case 1:
a = NICK_READ(lpt_a++);
lm = a & 63;
lsbalt = a & 64;
msbalt = a & 128;
balt_mask = lsbalt ? 0xFE : 0xFF;
if (msbalt) balt_mask &= 0x7F;
a = NICK_READ(lpt_a++);
rm = a & 63;
//altind1 = a & 64;
//altind0 = a & 128;
altind = ((a & 128) >> 1) | ((a & 64) << 1);
break;
case 2:
a = NICK_READ(lpt_a++);
a |= NICK_READ(lpt_a++) << 8;
if ((!scanlines) || (!vres))
ld1 = a;
break;
case 3:
a = NICK_READ(lpt_a++);
a |= NICK_READ(lpt_a++) << 8;
if (!scanlines) {
chb = chb_for_modes[vm];
if (chb) {
ld2 = a << chb;
chs = 1 << chb;
chm = chs - 1;
} else {
ld2 = a;
chs = 0;
}
} else
ld2 += chs; // if chs==0 (non-ch mode) it won't make any difference anyway ...
break;
// these slots are used to read the palette related info from LPB
// note: the high 8 colours of the palette is set by BIAS register, not by the LPB!
case 4:
palette[0] = full_palette[NICK_READ(lpt_a++)];
palette[1] = full_palette[NICK_READ(lpt_a++)];
break;
case 5:
palette[2] = full_palette[NICK_READ(lpt_a++)];
palette[3] = full_palette[NICK_READ(lpt_a++)];
break;
case 6:
palette[4] = full_palette[NICK_READ(lpt_a++)];
palette[5] = full_palette[NICK_READ(lpt_a++)];
break;
case 7:
palette[6] = full_palette[NICK_READ(lpt_a++)];
palette[7] = full_palette[NICK_READ(lpt_a++)];
break;
case 54:
case 55:
case 56:
// Nick does VRAM refresh here, and generates HSYNC, not so much needed in an emulator, though :)
break;
case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28:
case 29: case 30: case 31: case 32: case 33: case 34: case 35: case 36: case 37: case 38: case 39: case 40: case 41: case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49:
case 50: case 51: case 52: case 53:
// TODO: real nick does not use complicated comparsion just disables border and enables again while hitting lm and rm ...
if (slot < lm || slot >= rm) {
if (vsync)
_render_vsync();
else
_render_border();
} else
_render();
break;
default:
FATAL("NICK: FATAL ERROR: invalid slot number for rendering: %d", slot);
break;
}
slot++;
}