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Addon helps but doesn't completely solve jitter. Unsure if issue or user error. #53

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bluegreen1024 opened this issue Mar 29, 2024 · 1 comment

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@bluegreen1024
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I am using a customized version of Godot 4.1 and I had really bad jitter in a simple test project. I've found that this addon helps but it doesn't completely solve the jitter. Based on this screenshot of my player scene tree, am I actually using the addon correctly? Are there any tips for better results?
Screenshot 2024-03-29 182448

@lawnjelly
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Usually you wouldn't need to place a smoothing node under another smoothing node in the scene tree.

For cameras, it can often be a good idea to take them off the object (with no inherited transform) and set the target. You may also be able to use set_as_topleve() to get the same effect.

This may require an MRP (minimum reproduction project) to figure out what might be going wrong for you.

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